As @Stratelier mentioned, are you able to share any further more specific information on what you are experiencing?
A recording would be amazing but if not;
Is this happening to one status effect specifically or multiple?
Is this limited to one game mode or all game modes?
I will try to grab a video this evening but let me describe it for now.
For example the animation for barrier is puling shield, which pulses with a nice frequency, but when the AI takes the turn the pulse rate goes up to at least 3x speed.
Same pulsing speed with reflect, the spinning rays of blessing travel too fast over the avatar, and so on.
I can confirm; this is happening to me also on both steam and android. I hadn’t noticed it before, but now that I know what to look for, it is quite apparent.
That’s working as intended. It pulses faster because the team gets nervous when it’s the enemies’ turn and their hearts start beating faster. This, of course, represents that.
Interesting – technically it is not happening “during the opponent’s turn” but rather ANY time when the game is not actively waiting on player input (notice how the animations also sped up when you matched 4 gems, which is still technically within your turn).
EDIT: Present on Switch version too – however the noticeability depends on your game speed. It is relatively subtle at 2x or lower, but becomes rather obvious around 4x.
One could argue that “technically” it is not a bug, but it is still quite weird. Whenever the game is waiting for player input, all animations are rendered at 1x instead of the actual selected speed.