With the recent discussion of Elementalist far exceeding other classes in terms of it’s crazy third trait, I thought I’d put in some suggestions for updated third traits on some classes that may need a little love!
I would love to hear your suggestions as well and I can add them to the list! Some classes I don’t have ideas for, others I think are fine as-is.
Archer
Current: 15% chance for Skull damage to be lethal.
Suggestion: 20% chance for Skull damage to be lethal. [Credit: @TheIdleOne ]
Archmagus
Current: Gain 2 bonus Purple Mana when matching Purple Gems.
Suggestion: Create a Darkstorm at the start of every turn.
Reasoning: This brings the class in line with the much loved Sunspear class.
Counterpoint: Mana buffs can be incredibly useful as well as stackable with other perks. [Credit: @Risa ; @TheIdleOne ]
Assassin
Current: 10% Chance to assassinate the last enemy when I deal Skull damage.
Suggestion: All Naga allies start with 50% mana. [Credit: @Darkborne ]
Reasoning: Aligns with other classes.
Counterpoint: Lethal damage can be very strong in some teams, and a troop could serve the role of the 50% start. [Credit: @Zuul-Emo ; @TheIdleOne ]
Suggestion: 20% to assassinate the last enemy when I deal Skull damage.
Barbarian
Current: Gain 3 Attack when matching Red Gems.
Suggestion: Give 3 Attack to all Red allies when matching Red Gems.
Reasoning: This takes a very underwhelming class trait and makes it somewhat more viable, although still could use some work.
Suggestion: All Allies gain 4 Mana when I take damage. [Credit: @TheIdleOne ]
Reasoning: Adds flavor of a Barbarian charging into battle and gaining momentum from exchanging blows in battle.
Bard
Current: All Yellow Allies gain 1 to all Stats at the start of each turn.
Corsair
Current: Gain 2 bonus Blue Mana when matching Blue Gems.
Suggestion: Submerge a Blue ally when matching Blue Gems.
Reasoning: Submerge is a fantastic buff, especially in modes like PvP. Corsair already leans into this with its Water tree, and additional submerge chances would be useful.
Counterpoint: Mana buffs can be incredibly useful as well as stackable with other perks. [Credit: @Risa ]
Deathknight
Current: Death Mark all enemies when I die.
Suggestion: 50% chance to Death Mark a random enemy on 4 or 5 Gem matches.
Reasoning: While neat in concept, the hero having to die for its third trait to do anything is… not great. With Death Mark gems not existing and more ways to cleanse than when this class was introduced, it can stand to Death Mark more often. Notably, Doomasyer has this recommendation as a second trait (with only a 25% chance).
Dervish
Current: Give all Monster Allies 2 to all Skill Points on 4 or 5 Gem matches.
Suggestion: All Monster Allies start with 50% Mana.
Reasoning: Aligns with other classes.
Counterpoint: raising stats per 4+ match can be great on certain teams. [Credit: @Zuul-Emo ]
Diabolist
Current: 25% chance to summon a Nightmare when an Ally casts a Spell.
Suggestion: All Daemon Allies start with 50% Mana.
Reasoning: Aligns with other classes.
Doomsayer
Current: Explode a Purple Gem at the start of battle.
Dragonguard
Current: All ally Dragons gain 1 Life and Magic on 4 or 5 Gem matches.
Suggestion: Cleanse all Dragon allies on 4 or 5 Gem matches.
Reasoning: Serves as a more niche form of Beetrix for dragon teams.
Counterpoint: raising stats per 4+ match can be great on certain teams. [Credit: @Zuul-Emo ]
Elementalist
Current: Stun, Freeze, Burn, and Entangle a random Enemy when matching 4 or more Gems.
Suggestion: Stun, Freeze, Burn, OR Entangle a random Enemy when matching 4 or more Gems.
Reasoning: Maybe an unpopular opinion, but even with buffing other classes, I believe Elementalist is a force most teams in the game can’t reasonably counter without using the likes of Beetrix or Wand of Stars.
Counterpoint: Elementalist assists players (especially new ones) in fighting very strong enemies. Nerfing Elementalist would make strong enemies (such as high levels in events) very difficult to fight. [Credit: @AMT ]
Counterpoint: Applying only one of these effects to a random enemy is taking the nerf too far. Instead, apply two effects to a random enemy, or one effect to two random enemies. [Credit: @Risa ]
Frostmage
Current: 25% chance to Freeze a random enemy when an ally casts a spell.
Suggestion: Freeze a random enemy when an ally casts a spell.
Reasoning: Make Frostmage the effective freezer it was always meant to be!
Geomancer
Current: All Construct Allies start with 50% Mana.
Hierophant
Current: 25% chance to grant a random Positive Status Effect to a random Ally when my turn begins.
Suggestion: Summon a Leafstorm at the start of every turn.
Reasoning: Aligns with Sunspear.
Suggestion: Give an Ally a random Positive Status Effect when my turn begins. [Credit: @Risa ]
Reasoning: The concept for a good trait is there, but the low chance and random nature of the effect means this has little viability in battle. A guaranteed positive effect each turn helps counter debuffs and becomes stronger over time as buffs stack.
Knight
Current: Gain 2 Armor every turn.
Suggestion: Allied Knights gain 4 Armor on 4 or 5 Gem matches.
Reasoning: The current third trait is really pitiful. This at least would help other knights defend better.
Mechanist
Current: All Mechs start battle with 50% Mana.
Monk
Current: All Mechs start battle with 50% Mana.
Necromancer
Current: Gain an extra Soul on 4 or 5 Gem matches.
Suggestion: Gain 5 Souls on 4 or 5 Gem matches.
Reasoning: This is not a great trait except maybe for new players. If you want to lean into that, make it give more souls to be worth it for even new players to use.
Oracle
Current: All Centaurs gain 2 Magic when an enemy casts a spell.
Suggestion: Allied Centaurs start with 50% mana.
Reasoning: Aligns with other classes.
Counterpoint: raising stats per 4+ match can be great on certain teams. [Credit: @Zuul-Emo ]
Orbweaver
Current: 35% chance to summon a Giant Spider when I take damage.
Suggestion: 50% chance to summon a Giant Spider when an Ally dies.
Reasoning: Make Orbweaver the annoying summoner class it was always meant to be!
Counterpoint: summoning when taking damage may be more beneficial than when an ally dies if the hero is up front. [Credit: @Zuul-Emo ]
Plaguelord
Current: Inflict Disease on a random Enemy on Green Gem matches.
Suggestion: Inflict Disease on a random Enemy on 4 or 5 Gem matches.
Reasoning: This class can afford to really lean into the crippling effects of Disease without being overpowered.
Priest
Current: All allies heal 2 points per turn.
Suggestion: Allied Divine troops start with 50% mana.
Reasoning: Aligns with other classes. 2 health per turn is negligible for most players.
Suggestion: Cleanse all allies on 4 or 5 Gem matches.
Reasoning: Lessens the “need” for Beetrix and allows a counter for strong debuffing classes like Elementalist. [Credit: @ekkusu ]
Runepriest
Current: All Dwarven allies gain 2 Life and Attack on 4 or 5 Gem matches.
Suggestion: Allied Dwarf troops start with 50% mana.
Reasoning: Aligns with other classes.
Counterpoint: raising stats per 4+ match can be great on certain teams. [Credit: @Zuul-Emo ]
Sentinel
Current: 25% chance to Barrier a random Ally at the start of my turn.
Shaman
Current: All Allied Tauros start battles with 50% Mana.
Slayer
Current: Inflict Bleed on all Enemies when an Enemy dies.
Suggestion: Inflict 2 stacks of Bleed on a random Enemy on 4 or 5 Gem matches.
Reasoning: Buffed trait and still not at all overpowered.
Sorcerer
Current: 50% chance to gain 1 Magic every turn.
Suggestion: Give all allies 1 Magic when an ally casts a spell.
Reasoning: This is the spellcaster class. Encourage casting of spells and raise the buff.
Spiritwalker
Current: Drain 2 Mana from a random Enemy when an Ally casts a spell.
Stormcaller
Current: Conjure a Lightstorm when my turn begins.
Sunspear
Current: Create a Firestorm at the start of every turn.
Thief
Current: Deal 7 damage to the last enemy on 4 or 5 matches.
Titan
Current: All Giants start battle with 50% Mana.
Warden
Current: All allies gain 5 Armor.
Suggestion: Summon a Duststorm at the start of every turn.
Reasoning: Extremely underpowered trait. Aligns with Sunspear.
Suggestion: Give allies 5 Armor at the start of my turn. [Credit: @Zuul-Emo ]
Reasoning: Works well for armor-based teams such as Rowanne.
Warlord
Current: Gain 3 Attack when dealing Skull damage.
Suggestion: Gain Enraged when dealing Skull damage.
Reasoning: Lean into the brute force.
Warpriest
Current: 50% chance to Stun a random enemy at the start of my turn.