I’m also going to put on my tinfoil hat for this one (fair warning/disclaimer), and based on a personal assumption that the apple doesn’t fall far from the tree in terms of source inspiration for these changes…
Because what everyone is observing is likely a foundational implementation for the upcoming Arena changes (and possibly beyond).
If the changes currently in place are working as intended, that what people are experiencing is an implementation of the gaming concept known as “rubberbanding”. Without going too deep into the weeds on this, rubberbanding is a concept where in a game where there is rankings, that the leader is handicapped somehow to allow everyone else to catch up with them (and perhaps surpass the leader). Everyone’s at least familiar with Mario Kart, right? In the spirit of “competition”, on that final lap, everyone behind the leader gets all sorts of advantages (speed, power-ups, etc.) to assist them with catching the leader before that leader can win the race. Same concept. For now, GoW sees gold earnings in PvP as a way to allow the masses to catch up with the leaders in terms of Epic Task completion.
Yes @Ashasekayi 's same post is quoted twice, because both parts of it are highly relvevant.
Everyone here is generally on-target, but mostly looking at the situation from the “right now” time perspective. Everyone’s attention needs to pointed towards the future. Because as famously debated in the epic scene in Spaceballs where Lord Helmet debates Colonel Sanderz at the radar station about “when will then will be now?”, the answer is always “soon”.
Epic Tasks are very likely much more than just a tool to block people from completing LTs. I’d assert the following: Epic Tasks are a tool to seperate the endgamers from the rest of the game’s population in preparation for the Arena revamp (and likely beyond). How? I’ll requote this for third time, emphasis added.
As the game goes on, being at endgame/“meta”, means reaching larger and larger teamscores that fewer and fewer people reach as the progression walls continue to get higher and higher. As such, endgame players will reach a point where their teamscores are so high that they just won’t see anyone else in matchmaking except the handful of people that are on the same power level as themselves. As observed in multiple threads now, this is already happening to a few players. This situation will affect more and more players over time, likely very intentionally by design.
Someday soon, “then” will be “now”, and endgamers will be quitely playing in their own sandbox only against other endgamers, in most if not all future ranking competitions. This is the “spirit of the how the game is meant to be played” claim that the devs are stumbling over, as they are likely awkwardly fumbling with these statements to avoid tipping their hand over upcoming changes to the game.