Piggybacking off of a great idea in one of today’s threads by @Santandrix, I think it’d be fun to have a conditional status effect that allows the player to be able to see the next row of gems not yet in play. This can allow for the player to make combos s/he might not otherwise be able to make without that foreknowledge.
A troop that has Clairvoyance allows its player to see the next row of Gems yet to fall into the board. Clairvoyance has a 10% chance to wear off each turn.
Here’s how I’d imagine it might be implemented in the game UI. The Hero in this example has Clairvoyance, as indicated by the eye indicator over her head. Notice that with Clairvoyance, the next row of gems peeks through the UI at the top of the board; and with that knowledge, the 3-match of Yellow gems on the right of the board becomes a viable move here as the player now knows it can trigger the follow-up 4-match of Blue in the top row.
Some existing troops such as Green Seer and Stargazer seem like viable candidates to have Clairvoyance added as part of their spell effects. A disadvantage, if you will, is that this effect is purely offensive, having no bearing on how the AI would play.
What do you all think? I think this would be a great way to give players some more agency over tactical play, which seems to be a really sore point right now.