The Corrupt Magus will be available this week for 300 Glory in the shop as well as in Event Chests, and will appear in Glory, Gem, and Guild chests in 3-4 weeks’ time.
New Weapon: Grasping Grimoire
This week it will be available in both the Invasion shop, and in the Soulforge.
Calling it now: I will receive a major orb of ascension and two minors this week, which is enough to let me craft Zuul’Goth…now that I no longer need him for the extra kingdom power level.
Also, just as a reminder as I believe this was the first time it has been used specifically in a spell description, eliminate = stat reduction. They just want to give everything 2 names for some reason. XD
I don’t like the wording of eliminate. “Eliminate 22 from skill points” sounds like it’s missing a unit. Maybe “Eliminate 22 points from skills” would make more sense, but we’re also bordering on, “Why not use subtract?” etc.
I just look forward to Corrupt Magus taking 44 life (assuming base skill), killing a troop and everyone reporting it as a bug and then waiting 90 days to have it be changed to 2 seperate skills.
PS… When you release 2 troops the same week that do 90% the same thing on a cast. It truly makes you look like you’ve ran out of ideas. And it makes the Invasion troop even more worthless outside of Invasions.
The 6 valuable Doom Weapons and a few Delve Weapons have made me completely oblivious to the weekly carbon copies we see.
With weapons I can understand how it’s difficult to try and maintain balance and originality. With troops… Where the sky is literally the limit… It just looks lazy.
As far as numbers are concerned, the pics in these announcement threads are taken with “current” stats, meaning they’re going to appear higher than this time last year since we’ve gotten higher stats since this time last year. Not that there is no powercreep, but the appearance of it can be attributed partly to that.
I forget whether they snapshot numbers that have weekly boosts factored in or not but I know that happened at some point. Whichever it is, its been consistent.
Exactly about Red Charlotte. “Mystic” and “Rogue” used to be some “extra” “races”, additions to main races (Human, Elf, Raksha etc.), but now we have 2 troops without these main races.
I’ve always wished they would post the actual damage formula instead of numbers since player progression has a huge impact on final stats. It’s really hard to compare troops relatively or understand what troops might be secretly good for newer players when you can’t figure out what another player’s value might be easily.