So it unlocks all levels traits and mythics a troop, but I think it would be even better if we could use one to pick a unowned mythic to get too.
8 just to get zul, so why not 1 for a legendary and 4 for any mythic? Or just 1, even better. Then it would make 1st place during events that much more worth it to go for.
Just another way for lower players to catch up I was thinking.
There is something to what you’re saying - the Orb of Power is supposedly a combination of major orbs of ascension, wisdom and growth. With the vast majority of troops, one or more of those aspects are going to be wasted. For base-mythics, you’re wasting the ascension potential. For base-commons, you’re making maximum use of the ascension potential but only saving yourself a single arcane traitstone. Saving a few-thousand souls is only of much use to new players. New Legendaries are probably the best compromise, but I’d rather have the 3 individual orbs than this single one.
The ideal thing to use it on would be something like the guild guardians, which released as commons, but with a huge arcane requirement as well. Who knows now if we’ll ever get another set of troops like that, though.
I think the point is for them to be an expensive currency endgamers can’t farm quickly but can exchange for shiny things they can lord over other players. Compared to that, fully ascending/traiting/leveling a troop definitely pales. But I think it’s not intended that you’re going to have more than 8 of them for a long time.
If orbs were primarily intended as “a way for lower players to catch up” we’d get many more of them more easily, including IAPs. As-is, they’re only handed out as prizes for big-time performance in guild events. That doesn’t read “lower players”.