Level 3 now. Battles gettin tougher. No one-shot Rowanne anymore
Stun Trap triggers after starting traits trigger i.e. storms or empowered:
Jewels increasement confirmed:
And here my dungeon doors as always 1-6:
Level 3 now. Battles gettin tougher. No one-shot Rowanne anymore
Stun Trap triggers after starting traits trigger i.e. storms or empowered:
Jewels increasement confirmed:
And here my dungeon doors as always 1-6:
Based on 35 fully unveiled screenshots above, the traps are found distributed in the following manner:
1- 11
2- 14
3- 14
4- 3
5- 10
6- 18
Likely not relevant, but this being IP2 programming, i’ll now start opening 124536 (which incidentally would have meant dragonite on my dungeon today)
0 perfect rngs so far. This is utterly useless mechanic. Could put New Troops behind paywall as well completely without this fantom carrot.
123456
Funny sidenote:
The blessed altar negates the traps.
I don’t know if it matters, in which order you open those (last in first out?) or if bless will always overwrite the traps since I was still blessed during the whole battles.
I wasn’t playing 100% attention (next time, perhaps, if I remember) but effects should apply in the order of opening doors.
Although, it only matters if there is Curse, Bless and other debuff - with normal debuffs and Bless, it will always end up blessed regardless of activation sequence (simply because of how Bless strongly overwrites anything that is not Curse).
Second perfect run. Level 3 awarded 86 dragonite and I bought the dragonite everyday so far and ended up with 500+ dragonite. Snagged the yellow dragon.
6 days with traps, this will be fun.
At least you stay with your order
In that case, you won’t blame yourself, if you failed coz of switching it
But your stair issue is pretty unfortunate.
Maybe we should also gather the amount of different boons:
Stairs - Ascending
Stairs - Descending
Treasure - Jewels (Was it 20?) & Diamonds (Was it 10?)
Altar - War (does what exactly?)
Altar - Life (does what exactly?)
Altar - Protection (Barrier?)
Altar - Enchanted (Enchant)
Altar - Mirror (Refclect?)
Altar - Blessed (Bless)
That’s all I’ve spotted here in this thread so far
Patch notes also say:
which is not the case on sundays
I assume the jewel increasement for normal bosses is actually 0.5 (business rounding).
We will see how many we get at Level 7+
cos that will cost less gems
So far, I have been 0/6 since the dungeon update. 0 dragonite and I am not buying the gem offer.