My thoughts on 2.1

Does anyone know if the statue levels are always 47 stars, or if they scale? All I have to go on is my guild’s statues, which are either 90 or 91, and they’re both 47 stars to the next level.

My guild is at the mid-80’s on statue levels, and ours take 44 stars to level.

Ours are ~30 and they take 17 exp to level.

Because every time you win a ranked pvp match you earn 9 seals. You have to actually claim the seals to allocate them to your pool.

This. Like I’ve stated in my post above, I don’t mind if devs wants more money and I don’t mind if this game become P2W. Just don’t restrict player who spend more time than money (means they got more in-game resources) from using in game resources, gold especially.

Don’t tell me to spend it on gold keys, that’s ridiculous. You want to spend says 3m gold just to get bunch of rare and common that already mythic-ed? then disenchant them to get souls that you can get easily from battle? lol

That’s why you have to claim them. It’s not why you have to claim them after every PVP match. Why not after every 20 matches, or once a day, or whenever you get around to it?

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I don’t like the new changes. Period. The thing is, many high level folks NEED the massive resources that a top guild can provide, given that they are trying for a mere 1-2 troops and that’s it. Odds of getting those particular troops? Nearly zero. So, the more you have, the more resources you NEED to get that last OCD bit.

Having said that, I get that devs want to make some loot. Pay some bills. Live life. I get it. They deserve it. However, I fully disagree with their pricing models. It seems that they go for huge purchases, and that turns lots of people away. Most players are either contributing a ton of real cash or zero. In my opinion, if unique things were offered (like hero weapons, etc) for a couple of dollars each, they would be rolling in cash. Most people don’t think about spending $1 - $10, and will do it regularly. But $50 is a hard pill to swallow for many. Making $1,000 from 1,000 purchases that cost $1 is the same as making $1,000 from 50 purchases at $20, or 20 at $50.

Super guilds EARN their stuff, and are the people most likely to bring in new players that may pay out some real cash. Denying them anything beyond a small set limit simply turns not only them off from the game, but potentially many others as well. Just my 2 cents. Take it or leave it.

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Because once you claim the seals for that task, the task resets and you can accomplish it again. The tasks do not reset until you claim them. If you wait 20 matches to claim them, you are missing out on 180 seals.

This is not correct. The number next to each green ticked task increases.

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My concern is that an AVERAGE player is only going to get around 800 seals per week. I believe that to remedy this problem is to reduce the seals requirement from 40, to somewhere near 25k, and remove the hard cap from seals so that people can collect as many as they earn (It’s only more chests, right? ) Now people can EARN Gem keys… problem fixed. IMHO, this is still to address the issue with the cost/task for everyone besides the top 5 guilds.

Just some observations about the comments of “seals being to easy to get” and “not enough tasks for all players in a guild to spend gold on”

For context: I’m level 1009 and I’m in a top 10 guild on PC/mobile. Also for context, I consider myself a casual player. I play for fun, I don’t want this to turn into a second job where I have to invest extra time to hit specific targets:

Seals:
Currently 4 members of my guild have 1500 seals (and I am not one of them (I’m somewhere around 1100 so I’ll get it before monday but to me it does not seem like it’s to easy to get seals)), which would indicate that the “seals are to easy to get” argument only exists for the very top guilds and the very hardcore players.

As a guild we’ve already passed the 20K seals mark, so activity in the guild seems fine, and the 20K seals guild chests are a great target to aim at (for us anyway)

Gold:
10 of our members have donated more than 533K gold this week, and we’ve completed the red, purple and blue tasks, with green and yellow being at 10/12 and brown at 8/12.
That also seems like very nice activity to me.

So the current set-up with seals and max gold donations for guilds each week seems to be working fine for me.
The only ones having issues appear to be the very top guilds. I don’t see why the game’s economy should be changed to facilitate 0.01% of the player base? Just wait a few weeks and I’m sure @Sirrian and @Nimhain will come with an announcement about some specific guild tasks beyond what there is now to challenge the top guilds. And just change any gold requirements for guild contribution to trophies or seals and you’ve fixed that “issue” too…

just my 2 cents…

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From my viewpoint, which is definitely a casual player, in a top 40 guild with no reqs on pc/mobile, I can say that the numbers are fine.
The guild has maxed red and purple, with the rest at about 6/12, which might go up once more.
Total collected guild seals is in the 11K and we’re estimating that we will not consistently hit the 20k level.
Personally I have about 900 seals in three days, as I waited to start PvPing till patch hit. Once I got to 2K pvp rank (tier 1 with a buffer), I switched to explores on normal difficulty.

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The thing you have to think about is the fact that people actually enjoy the game. I myself am in one of those top 0.17% guilds and we have completed all tasks 12/12 and opened all our guild chests at the tier 6 chest.

We also donated everything before the patch went live so we started from scratch and still only took 3 days to gather the ~16M to complete them all. So now we look towards the end of the week, still another 3 days until reset and will will almost have that gold to complete all the tasks on Monday within the first 12 hours. What happens next week? We wait for the weekly reset again.

The main issue i have is the the task cost far out way the rewards. Take the purple statue as an example;
I dont think myself or the guild would worry at all about maxing that task if it wasn’t for the +2 magic because almost none of the guild need 6k souls.

Basiclly i understand the games tasks were getting out of hand and they needed to be fixed but to say that we loose about 23% in rewards is entirely different for every player. a level 100 player will value souls differently to a level 1000+ just like some will value gems more because they have hit VIP 5 and need the arcane stones and dont need to spend them them on Gem chests.

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There is something interesting concerning the guild tasks. The way I understand it, the tasks reset on Monday, but the bonus from the last level task does not. They last for seven days once completed.
So when a guild completes the final task on, say, Friday, the statue will reset on Monday, but leave the bonus active for another four days. This means that the guild has ample time to complete all the tasks in de following week, probably nicely in time to reach the final task before it resets. One could even hold off on completing that last task until the bonus runs out, so as to maximise the time the bonus lasts.
Any other considerations on this?

EDIT: It just crossed my mind that this also means that the order in which you completed them is very hard to change, unless you are willing to go some days without a specific bonus.

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Um what exactly are you doing that can get those seals in 3-4 hours???

That seems very low and seems a lot shorter than my experience.

I think it’ll take a lot longer than that for most people in the game and that you are in the minority.

And you know what, maybe some of these elite players that make an absurd amount of gold should instead go to smaller guilds and help others out. Especially if you are upset about only having to donate such a “small” amount of gold… Like go to a smaller guild and spread the wealth and stop complaining about being elite :stuck_out_tongue: (only partly joking, I don’t mean to be harsh or anything but it can be a bit frustrating from my perspective that people are complaining about having too much gold. Like pass some my way :wink: haha )

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Sirrian has said that bonus durations stack, so as long as you complete the bonus the same time or earlier each week, you’ll never be without the bonus.

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My guild is ranked 180, we are by no means a top guild. Only casual. We have some people that have donated 4k, and max is only 360k.

We have a bunch of people that havent collected seals, and some like myself who hit rank 1 before the update, so got none of the seals from that, and as a guild we have just over 14k. The task rewards are worth it to us, as its alot more than what we were getting, and it makes people want to play more.

Yes, it is unfair for some, a very small some. They just happen to be the most vocal on here lol.

Also, how do you gain 1500 seals in 4 hours in legit means??

In guild shop :wink:

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I’m a guild leader and we had very low minimum contributions so far, especially for a top50 guild. 30k gold was all we were asking for (we still got 4 mio every week, which isnt much for a guild of 30 ppl though) mostly to give everyone a chance to get all their kingdoms to level 10.

After the update I find that people are struggeling to get their share of guild seals though… and it thus shows who’s actively playing the game (cause to be honest, everything one can do in the game actually yields guild seals, no matter what you do).

I like the update, especially for the new passive bonuses you get from your guild statues. What would make it perfect though would be the following two options:

  1. Give the guild leader an option to make every member pay their gold into a guild pool which only the guild leader or maybe the next lower rank of guild members can then use to finish tasks, rather than everyone do as they think. Make it an option that a guild can choose so that if you dont like it, you can leave it as is.

  2. Add an option to transfer your personal 1500 seals cap to the guild if you’re not active enough to obtain them by yourself, so that the guild as a whole can still get to 40k seals weekly. That would be very… nice =)

I see! So this means that when you complete a statue after the reset and you still had 3 days of bonus stats left, the statue will show that you have 10 days left?