I know it’s only couple days since 2.1 arrived. I just want to post my thoughts out regarding 2.1.
I don’t see any point or benefit for being a hardcore player anymore since we can’t get more seals once it capped or donate more gold to guild. I’ve got 1500 seals and my guild has done all tasks 12/12 by Wednesday. At that point I don’t see the point to PvP-ing anymore. I have donated 2.7M this week and still got like 1.5M and I don’t know what to do with it. In a normal week, I usually donate around 1.5M. In a good week I double it. I could race to top 10 again if I wanted to but I’m kinda lost my energy when I found out that I can’t donate more gold or earn more seals. The reason I’ve been PvPing a lot because I can donate more gold to guild. Ranked was just a bonus pride for me. “But there are personal ranked PvP and guild rank?” Hell with that. PvP ranked rewards are not worth the effort to get them. And trophies are lame, for now. (idk if they will make trophies more worth to get in the future). People will always claim their guild is the best no matter what. So I don’t care too much about it. Devs want more money? It’s okay I get it. But don’t limit people who spend more time than money in this game too. Believe me I would buy / donate my money if I could. But again I see no reason in game to be hardcore.
And casual players are punished for not putting in the hard time to earn 500k+ a week. It’s about the reward for effort that is the problem. You pay far more and are rewarded with less for tasks. There is no incentive to put in the work casual players are not able to put in the effort required for any of the good rewards. And once capped hardcore players see no reason to play for the rest of the week.
For example the souls cost progression on purple statue is 50 gold escalating to 750 gold each. Lets forget that souls was one of the 2 tasks that were declared a waste of gold in the old system. Now it is even worse as you cant level up purple mastery without buying them. 750k for 1000 souls.
The gold keys are just as bad and the glory keys are terrible too. The more you pay the less you get. On yellow tasks 236 glory keys = 2.6 mil. The same funds before would have paid 866 glory keys and 216 blue tokens. It’s like, as a friend said, you want 1 pepperoni pizza $10, you want 2 $25, you want 4 $80.
Most businesses reduce the cost with bulk purchases.
Using the soul example again I believe it would be better if they set a base value for the souls. Say 250 each and adjust the task fee and reward to be relevant. So at 750k gold you should get 3k souls as an example, but at 2500 gold first task you get 10 souls. This could also apply to keys gems and everything else. A set value each not an escalating price the more tasks you fill.
That’s it I guess. Pardon my English. XD