My answer has already been said:
Watch me
You seem confident in your ability to please the, arguably, most irrate and disagreeable player in GoW. I accept your challenge
I will have help…
I will have help…
I thought i felt you guys breaking a sweat when we got 3 troops added to our pool, but i think you knew about this months in advance and have planned around it. How much insight do you have on future troops?
So, you’re suffering now?
If someone is “suffering” because they don’t get a card in a game, they need to step back and get some perspective. The hyperbole on forums is beyond massive.
Nice new troops. I really love the art the new team has been churning out for the past few months. It’s just cartoon-y enough, while still pretty detailed, and generally super classy(*). The new Dragon is majestic!
(*) The Devoted was the only exception to that rule since the art style change, and even that is still not as bad as, say, Green Seer.
New Troop: Thorn Knight
So, will this guy be added to the Arena pool in early September as well? =)
How did this get so terribly derailed and why did I bother reading it. Another thread bites the dust…
We are running into the problem of troop dilution, especially for those players that are newer to the game.
Newer players have no need to target specific kingdoms or troops, because anything that drops is likely to be something they need. In that respect, it’s easier to catch up than it is to stay current, because the fewer things you need, the less likely you are to get them.
The fact that so many people at the top can stay current is probably a problem, for the game, as well as the developers. As others have said, it greatly reduces the incentive to spend any money on the game. But it also changes the play experience drastically, when those people have nothing to look forward to, and no difficult choices to make on how they spend their resources. The ability to fully Mythic, level, and trait everything makes those people feel that anything they have that isn’t Mythic is useless.
It also contributes to the meta becoming stale, because rather than needing to make do with what they’ve randomly received, the players at the top just pick what everyone else has agreed is the best. If they couldn’t pick from the entire pool, they’d had to be more creative with their team compositions, and skill would play a bigger factor in the outcome – much like arena. However, that would also increase the impact of randomness on their performance, though there are no mandatory troops, and it’s possible to beat “the best” with a wide variety of troops. People would probably find that out if they didn’t have the option of just picking what everyone else tells them is the best.
You are meant to have everything or it would be so much harder to get them.
It would be harder to get them, if the output of guild tasks in top-ranking guilds wasn’t so high. Isn’t that your argument?
the fact that they expect every player to give them thousands of dollars to get things that are essential to the game is sad and disconcerting
No, they don’t expect you to have everything. You don’t need to have every troop, particularly as soon as it’s released. You can give them money to accelerate your progress, but you’re not supposed to be able to just buy your way to completion. I think that they deliberately made substituting money for play a very poor deal in order to ward off claims that the game is P2W, while also providing themselves an avenue for collecting income.
No I’m following the same logic I apply to politics and others in regards to participation.
You don’t vote, your opinion on politics is invalid.
You don’t play videogames, your opinion on game violence is invalid.
You have never fired a gun, your opinion on gun safety is invalid.
And yet you felt qualified to have an opinion on Maw before you ever got to use it or fight it. Experiences aren’t necessary when you have logic and information from others who have had those experiences.
My 6 year old daughter knew Maw was broken. Everyone did.
There is no exponential gain. The amount of gems generated by a guild is directly proportional to the total amount of time spent on the game by all members.
There is an exponential gain because of the level cap.
The amount of gems generated by a guild is directly proportional to the amount of GOLD generated by it’s members. The amount of gold generated by a player is NOT directly proportional to the amount of time played, however.
For most of us, we play a mix of PvP, maps, Explore, and various other things in an effort to accumulate ALL resources. We don’t have all the troops, all the traits, or all the kingdoms so we spend at least PART of said “time” doing things that aren’t directly benefitting our guild.
The top guilds are comprised of a lot of the top players. Those players HAVE everything and therefore have nothing to do but play PvP. The byproduct of that is that they generate MASSIVE amounts of gold and since they already have everything gold can buy, they pump it into their guild.
That’s actually not true. Technically, the players in top guilds would be better served by focusing primarily on Explore b/c Traitstones are the limited factor at end-game. However, they want to maintain their ranking, and they want to continue to get the new goodies as they come out, so playing PvP is prioritized.
Also, level cap has nothing to do with it. Hitting 1000 has no bearing on you. And there is no exponential gain b/c anyone can play 100+ PvP matches per week and channel all their resources into guild tasks. It’s just not optimal for non-end-gamers b/c they still need to level their kingdoms to 10. Anyone that cares about min-maxing and has all kingdoms at level 10 can/should be in a top guild.
The real underlying problem is that the top guilds get obscene amounts of resources from guild tasks and the devs have to balance the game around this (b/c they need to make money which means making stuff hard to get in reference to the group that has lots of stuff).
The top guilds are comprised of a lot of the top players. Those players HAVE everything and therefore have nothing to do but play PvP. The byproduct of that is that they generate MASSIVE amounts of gold and since they already have everything gold can buy, they pump it into their guild.
The players in the top guilds don’t have everything. They have figured out the most efficient way of earning items in this game. This is playing PvP and being in a guild with other players that understand PvP and putting the gold in Glory Keys and Gem tasks is far more lucrative than maps or challenges.
I believe, Match Makers, was the first guild to fully understand this, and taught it to the other guilds. They even went so far as to have the Gem->Gold loop, to generate extra keys, before all the key changes. Perhaps one of the original Match Maker players can provide a more accurate history.
The amount of players that have everything account for such a small portion of the playerbase they shouldnt be included in the conversation… 0.01%?
There is nothing stopping anybody concentrating on pvp. Its all I do anyway and im only level 200. For all intents and purposes it is directly proportional unless you knowingly play in a way that is less efficient
I think maybe I could have stated my case a little better. Perhaps I was a bit hyperbolic.
The high level players don’t literally have EVERYTHING but they do have a greater ability to field “enhanced” PvP teams that rake in gold at obscene levels. That gold goes primarily to the guild because there’s really nothing else for them to spend it on.
It’s a big loop, a problem that feeds itself. The top players have more resources because of their guilds. The top guilds give more resources because they get more donations. The top players can afford those donations because they’re getting all of the other currencies from their guild. Rinse and repeat.
@Esoxnepa hit the nail on the head, IMHO.
You dont need to be end game to have your kingdoms all level 10. The system is fair, if you play twice as much you can invest twice as much.
When you complete the gem task, each player in that guild gets 10 gems so in a 30 player guild you completing a 10 gem task creates 300 gems for the guild. Even though it is not as explosive as I beleive it to be that is still a lot of gems. That is just over $20 worth of gems created. Yet the task when completed for 1 player is worth $1. All prices were taken directly from the ingame shop. Player’s time<guild rewards
It’s not just about having all kingdoms at 10.
When you give as many gems and glory keys as the top guilds do, the members don’t have to do as much Explore to get traitstones, they don’t have to spend gold or glory to get keys, and so on.
There’s really no reason for the top players, in the top guilds, to do anything except pump gold into their guild. They will eventually acquire all other resources simply due to the volume of glory keys and gems they receive.
Everyone can follow that strategy of pumping money into the guild. And if one guild puts in one fifth of the time that a second guild does then they get one fifth of the rewards.
Play the game different and you will get different results of course.
p.s. I am not getting the benefit of 1000s of keys a week. I just dont see the problem with people playing more and getting more.
That is not true. I play as much Explore Mode as the next person. I still have quite a few troops to level up as well. All of these baseless assumptions.