Ok, so last night I was thinking about the fact that we haven’t had any new mini-games for a while, while GoW itself is a lot more resource-demanding than before. So I came up with a few ideas to help gathering said resources without boringly grinding. I have no idea if they are balanced though.
Soul Farming - Game 1 - The Altar of Lamentations
Locaton: Khetar
Concept: Just like the Arena, you are offered 3 troops and the weapon of your choice. You have to face opponents, up to 10 fights. Defeat eliminates you from the game completely. For each victory, you win points. When the game is over, these points are exchanged against souls. I was thinking of a point distribution as such:
- 1 → 4
- 2 → 8 → 12
- 3 → 12 → 24
- 4 → 16 → 40
- 5 → 20 → 60
- 6 → 24 → 84
- 7 → 28 → 112
- 8 → 32 → 144
- 9 → 36 → 180
- 10 → 40 → 220
1 point = 10 souls
Price: an altar offering (you can buy them in the shop for glories - 75 glories maybe? It should be more expensive than maps in my opinion.)
Traitstones Farming - Game 2 - Rainbow Warrior
Location: Darkstone
Concept: It’s TH, but with traitstones! Ok, so the idea is that instead of having the coins / chests… of TH, we have traitstones instead. The board starts off with only minors, of every colour, and just like TH, matching them increases their quality, up to Celestial. So for instance, three red minors gives you one red major; three red majors gives you one red runic, etc. Just like for TH, the number of turns is limited, and you can get one extra turn per combo.
However, since it might be a bit difficult to add two-colour matches to create dual arcane traitstones, you can only get single colour stones. Unless it’s possible to match two runic to get a dual colour one, but I know nothing about coding and that might be hard to implement, I have no clue. If it’s not, it’s awesome.
Price: 10 000 gold? It should pretty expensive since we are getting a lot of minors, no matter what.
Keys - Game 3 - The Keymaker
Location: Adana
Concept: Ok, that one might be a bit off, since it’s not a match-three. The idea would be to have a board, but it’s a memory game. You need to find matching units hiding behind gems, and that game has a timer to avoid cheating (like taking screenshots to make sure you’re not getting anything wrong). Each level has an increasing numbers of pairs to match. You gain +2 sec when you make a match, transferable to the next board, but the base timer doesn’t increase. Let’s say it’s a minute and thirty seconds, no matter what level you’re at.
- 1 → 2 gold keys
- 2 → 5 gold keys
- 3 → 5 gold keys + 2 glory keys
- 4 → 5 gold keys + 5 glory keys
- 5 → 5 gold keys + 5 glory keys + 2 gem keys
- 6 → 5 gold keys + 5 glory keys + 5 gem keys
- 7 → 5 gold keys + 5 glory keys + 5 gem keys + 2 event keys
- 8 → 5 gold keys + 5 glory keys + 5 gem keys + 5 event keys
- 9 → 5 gold keys + 5 glory keys + 5 gem keys + 5 event keys + 5 gems
- 10 → 5 gold keys + 5 glory keys + 5 gem keys + 5 event keys + 15 gems
Price: 5 000 gold (I don’t know if it’s expensive enough, though).
Anyway, just some ideas, I’d love to see new mini-games implemented!