This is pretty simple stuff here: one of the first things we check when we evaluate new troops’ strength is “does it use Yellow mana”.
Obviously Mercy is not a guarantee, but she’s close to fool-proof.
And of course, other veterans and more insightful late-comers will remember or recognize, respectively, that Spirit Fox was created specifically to neutralize Mercy. Fat lot of good its doing.
Now I’ve been wishing, usually pretty quietly but not always, for quite a while now … that Mercy lost Empowered. She can have Fast, she can even have Swift … we all know that’s never going to happen. Backlash would be too strong, player retention would go down the tubes, etc etc.
Those are my stats (obviously). Mercy is just too strong not to use.
Also? Krystenax and Kraken were often used with 2-3 at once, which has skewed those numbers, so effectively my #2-4 positions are really all Yellow troops. Shocker.
The Solution (?)
I’ve been talking to @Jainus about this for the fifteenth time or so …
Take away her Empower. Right, can’t do that. Publishers probably won’t let 'em…
How about the other colors get to come out and play? That way we at least have a tad more diversity than “is it Yellow” … Make a Mercy equivalent for each of the other colors and see how we go. Or more than one each!
Working OK for the Trolls. *shrug* Just consider that it’s probably healthier to have 6 or 12 problem troops of this nature than just one that skews everything. Furthermore, this opens up team building a lot, particularly for players who might not be able to trait Mercy but can trait one of these other Empowered transformers.
Noteworthy ideas while we’re here:
- Make sure there’s a relatively even distribution of color denial as well. We see Mercy in Guild Wars on Purple Day for a pretty obvious reason.
- Make equivalents to Spirit Fox also. Because equality. Also follows from the above.
- Dial Mercy’s mana cost up to 13 or 14. Seriously, its time. Doesn’t stop her doing what she’s supposed to, just makes her less powerful a troop once she’s done that.