Couldn’t this also be an argument for nerfing Life and Death?
What if the strongest weapon you could use only did about 12 damage? Then you’d have more turns per game, which means there’s more of a chance a player who makes clever moves wins.
Life and Death is a tool for accelerating the game. The fewer turns you play, the less choices you get to make. Strategy is about building a plan.
Overall, my teams tend to either win in 5-8 moves or are designed to do the same thing every game and ignore the opponent’s plan. That’s not strategy. So the weapons I use that enable it (Rope Dart, Life and Death, Skeleton Key, Zuul’goth, Glaycion+Doomed weapon, etc.) are things that remove strategy from the game. You can’t tell me you think a Doomskull spam “strategy” is “harder”, Mr. Trump. Those are the words of a person who enjoys disagreeing more than thinking.
If you want a harder game, you should be calling for bigger nerfs, not business as usual.