I started my guild on console before this ever came about, Legendary tasks and all that. We knew it was coming at some point, obviously, and I slowly climbed the guild up through the ranks by myself. Literally. I had ZERO people join until about a month or so ago after I took a small break and came back to find the Legendary stuff and statues and seals all in the game for consoles now.
I didnât put much effort into finding people before, as I figured A) guild was way too low rank anyways for people to care and B) figured SOMEONE would join through the find a guild option Iâd used myself prior to making my own.
But I have to say - it is a right PITA to find people to join your guild, and stay in your guild. If you happen to find someone who, miraculously, WANTS to build up a guild for the eventual âhooray, weâre top rank and getting lots of rewards and sealsâ payoff, you basically thank your lucky stars for them.
Anytime I do manage to recruit someone new (which is usually through the in game chat where like 5-10 other guilds are usually vying to do the same thing) Iâm generally spending the next half an hour wondering if theyâre going to stick around or not.
Now, myself personally, when I made the guild, I was (and still am) prepared to put work into it and the game because I want to have at least ONE F2P game where I managed to create a guild that gets to (or near) the top echelon, as it were. I actually want to be a part of the community and somehow known to people at some point, lol.
So putting work into the guild isnât an issue. But there is most definitely a skew in retention, and I agree with pretty much everything the OP said.
I just keep reminding myself that at some point, the guild will be able to reach 40k seals in a week, and by then Iâm probably going to have enough seals to open a few hundred or nearly a thousand max level guild chests at once, so. That keeps me going!