Legendary tasks undid the entire (claimed) point of the guild update and has made leading a guild a miserable exercise in frustration

it sounds good, a little more balanced for the middle guilds

but i dont see how will that balance out the players migration among guilds

the players who are able to do mass legendary tasks will still migrate to guilds like that
the players who can do maybe 1 gendary or not will still stay in their guild or migrate, as they did before the peroposed change

the less active players will still feel downhill (or whatever you call it) as they used to?

the only thing you might manage is to slightly move the border between the player ambition to migrate or not in favor of not migrating, but only for a small amount of players whos ambition is for those first 2 tasks,
it wont make any difference for players whos ambition is to just complete all colors or below, and it will not make the difference for players whos ambitions is more tasks then the two

perhaps the solution in balancing this out lies in adding extra cost to each legendary task completed for the week so that they simply go more and more expensive?

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Great conclusion. I think indeed the legendary tasks are overrated: we did a fair bit, got the odd time a legendary card (no mythic), loads of glory and more minor stones than I can count!
But we do need a money sink, there is nothing else to spend the money on.

And that’s like a month or two of saving :wink: so not much of a point when that amount gets you nothing new or needed

I thought that just removing the lower tiers of cards would increase the total of slightly better drops without altering the highest reward, the mythic cards. But that’s was my personal assumption that this system was planned to give even the “mid tier guilds” the same percentual chance at mythics with 10K or 20K seals as the veterans would have with the 40K seals.

The difference being that reaching 10K would still give a lot more lesser rewards to those newish/mid-tier players and some wouldn’t even have the same odds to get a mythic because, generally speaking, some wouldn’t even have the same amount of seals for chests on each week. :thinking:

Well, even then i wouldn’t trade my guild for a slightly chance to get Mythics in Guild Chests just because another guild always reach the 40K. But thanks for your input. :+1:

I think the majority of people are missing the point of this thread. It’s not to bicker about how much stuff legendary tasks give out. It’s about the psychological impact of their mere existence on the playerbase running counter to the intent of the guild update and the consequential increase in workload for the guild leaders.

Oh well. I’m just shouting into the void anyway. I guess burnout is inevitable, but man did this accelerate matters.

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personally im having a spychological impact upon having all colors complete or not :frowning: (had them all for a while and now i suffer, would be able to keep up with a guild that does legendary tasks but they dont appeal to me as much xD)

I started my guild on console before this ever came about, Legendary tasks and all that. We knew it was coming at some point, obviously, and I slowly climbed the guild up through the ranks by myself. Literally. I had ZERO people join until about a month or so ago after I took a small break and came back to find the Legendary stuff and statues and seals all in the game for consoles now.

I didn’t put much effort into finding people before, as I figured A) guild was way too low rank anyways for people to care and B) figured SOMEONE would join through the find a guild option I’d used myself prior to making my own.

But I have to say - it is a right PITA to find people to join your guild, and stay in your guild. If you happen to find someone who, miraculously, WANTS to build up a guild for the eventual “hooray, we’re top rank and getting lots of rewards and seals” payoff, you basically thank your lucky stars for them.

Anytime I do manage to recruit someone new (which is usually through the in game chat where like 5-10 other guilds are usually vying to do the same thing) I’m generally spending the next half an hour wondering if they’re going to stick around or not.

Now, myself personally, when I made the guild, I was (and still am) prepared to put work into it and the game because I want to have at least ONE F2P game where I managed to create a guild that gets to (or near) the top echelon, as it were. I actually want to be a part of the community and somehow known to people at some point, lol.

So putting work into the guild isn’t an issue. But there is most definitely a skew in retention, and I agree with pretty much everything the OP said.

I just keep reminding myself that at some point, the guild will be able to reach 40k seals in a week, and by then I’m probably going to have enough seals to open a few hundred or nearly a thousand max level guild chests at once, so. That keeps me going!

@ogunther: You do make a great point that the guild recruiting tools are terrible. And it’s hard to find a good guild if you’re searching too.

It’s all self-selection. If you’re a hardcore player then you’ll go to one of those guilds and reap the rewards. If you’re not, then you won’t and you’ll complain about those that do. The system rewards effort. That’s a good thing.

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Just for the record, I’m an end-gamer, playing a lot (more than 20 hours a week probably). And getting very little in return. As I mentioned in another thread, I didn’t arrive at the end game before the guild tweaks so I don’t have the mountains of resources many other end-gamers have. By the same token, I also don’t get a lot of the variety and perks a new player gets because I’ve already passed that part of the game.

I’m stuck in between, in some sort of no-man’s land, where I don’t have the resources to pursue the things I’m missing but missing so little there’s really nothing to do.

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Maybe you missed where I said I’m doing the work. A lot of it actually. And not getting much at all in return.

It’s not because I don’t want to put in the hours, it’s because I don’t want to abandon my guild mates and whore myself out to an even more hardcore guild.

I get that it’s frustrating for guild leaders trying to get their guild into the top X. I think you and others did a very good job of outlining the problem. I think it’s also natural, if you see a problem, to ask how/if it can be fixed. From what I saw, the problem you were describing is that it’s difficult or impossible for motivated guild leaders to keep people in a lower-ranked guild, since the top guilds earn a few (or more) extra legendary tasks per week. If you’re trying to make it less appealing to jump ship (and so less stressful on guild leaders trying to manage recruitment), the natural question is how/whether to shift the rewards the more motivated players are chasing.

At least for me, my suggestion wasn’t an attempt to ignore the irritation you and others were expressing. (As a thoroughly unmotivated guild leader myself – we’re #150 and falling – I can say that it’s kind of liberating not caring about player retention, legendary tasks, or task bonuses.)

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then the proposition i offered would reward you more

(distribute 10% of the task reward to all the members who contributed to it accordingly to their actual % contribution upon completing that task)

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Actually you pointed out something I need to edit, lol. I didn’t mean end-gamer in that sense, I really meant top-tier guilds.

But I get it man, I can see how it really stinks. Luckily/Unluckily I still need quite a few things, but not so much in the way of troops. That will keep me entertained for awhile, until if/when my focus gets put into something else.

Hopefully they can make some changes or something for players like you and I, since we’re pretty much in the same boat rewards wise.

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I understand the part about not wanting to abandon your guild mates but I don’t understand why you feel like going to a higher placed guild would be “whoring yourself out”?

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I don’t want to sound too much zen but in this case you need to “conquer yourself” by accepting that you decided on it. I’m not saying that you shouldn’t voice any change, but it seems that you are chasing ghosts such as:

  • Some of your guildies are not as loyal as you and you want to change the system in order to fix something that is in their nature.
  • You feel that in order to remain “the better version of yourself” without falling for the alure of these rewards the system should be changed, wich again seems like a problem in your nature instead of the system.

A boat is surrounded by water, but it only sinks when the water fills it in.

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I don’t know man, it’s just completely against my nature. I’m not the type to cut and run, especially when a lot of people depend on me.

If I were to leave my guild, it would be SOLELY to chase the extra bling bling, which is pretty much selling out in my eyes.

See to me you have that backwards. You’re selling yourself out. If your guild really gave you what you need/wanted, you wouldn’t feel this way. At the end of the day, just like a business, you have to look out for yourself.

You’re sacrificing your happiness for theirs. Unless of course you’re only truly happy with them, but then you wouldn’t really care about the rewards. It’s more about the friendship.

I’m speaking from experience here.

You have your guild’s back, but do they have yours? If they cared about your opinion, then perhaps they would try to work harder to achieve what you want. I’m not trying to discredit your guild, obviously you’re top 30, you all have kicked ass to get there. I just mean gold/rewards wise. There’s also those people that don’t have the time to play much or have lost the passion, but that’s where you really have to look out for what’s best.

With all that being said, I came back to the guild i’m in for the feeling of friendship and family. The rewards I got before were nice, but nothing compares to family.

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Yeah see I don’t see it that way at all.

Everyone in our guild makes the minimums by and large. The number of players we lose to guilds above us is more than the number of players we kick due to inactivity. We’re pulling down over 10K trophies a week, which puts us in a pretty solid group with some of the most active guilds in the game. Are we going to progress further? Maybe a few spots but the reality is the guilds at the top are firmly entrenched and short of some kind of system meltdown/mass exodus, that’s not going to change.

We’re just in the 2nd tier hole where many of the guilds above us have the ability to maintain their status due to the amount of momentum they have. Losing a player donating $1M a week is no big deal, they’ll get another one. We don’t have that luxury, at all.

The Guild Update was an attempt to lessen that gap between the have’s and the have not’s. So far, it doesn’t appear that anything has changed at all.

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Not necessarily. Intrim came out of nowhere last summer and look at where they are. And Unrepentant and Rock$tar are climbing fast now and can hope to go very high.
On the contrary clien net have briefly been #1 a long time ago, and it doesn’t prevent them from falling.
I think it depends mainly on what you and your guildmates want for your guild.

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