That’s doubtful. Just looking at every other mode in the game, I imagine Guild Wars will also offer an advantage to people that can play more.
All that would do is satisfy the players that have no intention of ever leaving your guild in the first place. The loyals. To anyone else they would still leave your guild to go to the guilds that are completing more tasks, thus getting even better rewards.
That’s exactly the way it works now. Except you’re giving extra rewards to players that don’t do as much…just to make them happy.
As @Studs said, a participation trophy of sorts.
How much more does one have to play? I donate anywhere from $1,5M to $2M gold a week to my guild. I play more than a couple hours each and every day. The game doesn’t just reward dedication, it rewards circumventing good sportsmanship.
We already know that some of the top players share accounts. That kind of a system means that the 2nd tier of players, those that play a lot but only by themselves, will never rise about that. And if a player like that can’t realize the most prized payouts in the game, what does the new and/or casual player have to look forward to?
Actually it would be rewarding players who value dedication and loyalty. Some of us play just as much as the hardcore players but don’t get a share of the rewards because we’re not willing to sacrifice principles. I’m sorry but if I don’t want to guild hop because it’s bush league, I shouldn’t have to. All I want is rewards commensurate with the amount of time (and money) I put into the game. There’s nothing wrong with that.
I totally agree that the game is heavily weighted towards guilds of people that equally play a lot versus a single individual that plays a lot. It’s always been that way though. I don’t see them ever changing that system. I mean they could have decided to do that with the guild nerf. They didn’t.
So should I just shut up and go away then? Or should I continue to voice my opinion in the hope that some day they’ll get the freaking message?
There’s nothing wrong with being in a like-minded guild. Who wants to play 6 hours a day, and join a guild that barely plays to their ability. It’s a group effort. That’s the part you’re missing.
Why do you think everyone tells people to join a guild? The friendship or the rewards? If you value friendship and rewards, then your guild needs to all agree to work for them. You’re trying to push a car uphill by yourself, and complaining about it.
If your guild all got out and helped you push the car up the hill, you’d achieve victory and receive the rewards for effort. Instead it sounds like you’re the only one pushing. Everyone else is in the backseat laughing at you, eating cheetos, and farting.
That’s exactly my point. We have plenty of others who contribute as much as I do - for two weeks until they get an invite from one of the big boys.
To continue to accrue the rewards we get now, we can only recruit a certain type of player, a type of player that views us as a rest stop on their way to the top.
That is ultimately why I sympathize with the OP - running a guild takes more time than playing the game anymore and it’s just sad.
Regardless, I answered my own question. Time to take a break from the forums. And most likely from GoW as well. I need to find better ways to spend my time. Sorry for shitting all over this thread.
Personally, I think everyone should give their opinion. It’s a discussion forum after all. But, that’s the thing about these discussions. Just as many people disagree with your point of view on this situation as agree with you. So, the devs are probably going to go with the option that they feel works based on statistics and player retention.
But more importantly, the devs claim the legendary tasks are relatively low to keep the game economy in check. So, that tells me they will never raise them to a level that has a good ROI per million spent. From the beginning, it’s been clear they are a gold sink to pacify people with excess gold.
But it’s not just the in-game rewards that players care about. Different people are in guilds for different reasons. Sure everyone likes the extra rewards but that’s not everyone’s primary focus. Perhaps Hoguns has just been extraordinarily lucky in our recruitment efforts but we have a great group of players from all over the world who, at least most of, don’t particularly care if we rise much past top 30. I know this because I poll and survey them fairly regularly. We also chat multiple times a day on Discord. We still occasionally have players who move on to a higher guilds despite the fact that there is little actual bonus to be gained from doing so, but I never hold a grudge, that’s just life. We’ve also probably gained almost as many players who used to be in the top 10 guilds who are looking for a guild with slightly less stringent requirements.
By-and-large our members are happy and the extra bonuses we get from the Legendary Tasks we do each week really don’t play into that all that much. They’re just a distraction while we wait for the next week’s tasks to roll back around.
I do sympathize for guilds who lose more than a player a week as it can definitely be a pain when you feel like you have to recruit all the time but that’s not an issue to be fixed by penalizing better performing guilds; that’s something to be fixed by the Devs creating more robust and better guild recruiting tools in-game. Everyone who runs a guild knows those tools have been ignored for far too long (I’m hopeful that they will be fixed for Guild Wars).
You didn’t. That’s literally what this thread is for, I mean about your complaints. I’m in the same type of guild as you, and I see it all the time. I actually left a guild that completed 20+ legendary tasks a week, to the one i’m at now. Which does about what yours does. Do I hurt rewards wise? Yes, but I knew that when joining. Now we’re just trying to get things straight and push harder. The guild has to decide the best path forward, and it’s always a choice of a hardcore or casual path. That’s the way it’s always been, but I don’t think anyone noticed it as much before.
So I do sympathize, I just don’t think anything could or should be done about it. If they give more casual players more rewards, then they would still have to make the top-tier guilds feel special in rewards too. It’s a never-ending game of cat and mouse. No way in hell should they ever consider locking guild or player freedom though.
Are you me?!
No no no, you’re me bro!
That does sound like something I’d say.
Conclusion or TL:DR
-Legendary task is not great, but could be worse. Anyway there should be some money sink.
-Seal cap sucks. They should increase seal cap to 1600 by player or reduce Lvl 6 chest to 38k, because now 3 members can cripple all guild. Imagine WOW had 30 players guild cap and they try to do 25 man raiding…
Yep, they should absolutely lower the number of seals needed for Level 6 Chests. Personally, I’d say 35k seals would work best.
personally i feel like there is much more difference between: “a guild that completes all colors” and a “guid that doesnt complete all colors”
then the difference between “as guild that completes all colors” and “a guild that completes many legendary tasks”
so i dont agree that the legendary tasks are making it uneven
i can relate, althought i wasnt the leader i could see how the leadership got burned out (besides some irl issues)
and the thing you did not mention is the disappearance of roster log that would show who donates to what color, making it even worse nightmare for leadership to get the members to follow guild policy
agreed
there is nothig wrong with SACRIFICING rewards FOR values like dedication and loyalty
and there is nothing wrong with rewarding actuall work instead
if loayalty principles were more rewarding then actuall work it would simply promote laziness and game could collapse under lack of money income xD
right now the guild system promotes to band up with “same activity intensity players” more then before… that creates most of the tension, right?
in result you either must actually connect with the guild members to achieve loyalty or maintain equality in their activity/development.
i dont see it as unfair, its maybe harsh or upsetting but isnt that how the world works anyway ?
i dont even see a solution how to change that without being unfair to those that work harder, oh wait i think i do:
- distribute 10% of the task reward to all the members who contributed to it accordingly to their actual % contribution upon completing that task
but it still feels weird… possibly could create discord inside guild community which i dont like any better ideas?
Any betterother ideas? Sure. Make the payouts of successive legendary tasks lower. So the first two tasks have a higher probability of mythic troops, or award an extra 20-50% in keys/traitstones. After the tenth task, you’re back to (or slightly lower than) the current payout structure of the legendary task system.
And yes, this winds up working out rather like the current task system, but with a third layer of tasks. It may not actually be better, since you have the issue of making the top few guilds get even less for their additional work (and I am sure there’s already grumbling about the gold/rewards ratio in other threads).