Knight Coronet bug?


#1

I’ve seen this several times now. When theres only one enemy troop left the knights cleave spell gives an odd number when the damage appears. It looks like 2 numbers overlapping and it hits for more damage than I expect.

Is it supposed to do the first and last position damage on that last target, essentially cleaving it twice? It seems like that might be happening but I can’t tell since the damage numbers seem to overlap and I cant read it.

Doesnt happen every time I cleave the final enemy troop but it happens often.


#2

It should happen at all times, that is how the spell works when there is just one troop left.
Unless one hit of his spell already kills that last remaining troop.


#3

Ok thanks. I assumed thats what was happening but wasnt sure if it was intended.


#4

Any Spell with two targets will “double-strike” the last Troop, not just Knight Coronet :wink:


#5

Reaver doesn’t


#6

Reaver doesn’t even hit the targets it states.

A broken Troop warrants no regard.


#7

hobgoblin works the same was as knight correnet. - if one troop is left - it hits it twice. :slight_smile:


#8

Hobgoblin is a weakling!

Druid :smiling_imp: