I guess something needed to be done but making a mode unplayable probably wasn’t the answer. I guess they could have made the troop work a certain way only inside a Journey event perhaps and be useless outside event. Not sure what that would look like since I am in no way a game developer. I would say if a mode becomes unplayable by all means stop playing it.
Lol not intended, but I see your point
I spent all my hard earned shiny keys on these troops. Please send me all my keys back. What a waste of a hard to get and valuable resource. That is 7 times all the weeks shiny keys have been out.
After struggling through the event and regretting it, I’ve come to the conclusion these troops specifically were nerfed because they are the only ones easily available to new players.
There’s no way it’s actually about the simple fact they loop, since there are tons of other ways to build looping teams or ones that make it hard for the other side to get a turn that are also a lot faster.
There’s barely any point in using the journey troop, as over half the time it just generates easy matches for the enemy. I guess one could get it to loop some of the time by using a storm.
i noticed tokens didnt get refunded
Deal: take back your “so much fun” dragons and give us back the “not fun” old journey troops
Agreed. This needs to be fixed now. Terrible decision by the devs.
Why not cap enemy levels like you do after floor 25 in Tower of Doom? Level 400 or so.
Cap enemy levels after 5000 miles or whatever, even with the looping troops this event was still laborious.
[quote=“Kafka, post:33, topic:82905, full:true”]
It was tested for bugs, balance and fun.[/quote]
Were those testers the same ones that told you people should be punished for completing GAPs too fast, or for playing the new PvP system at higher levels? The same testers who released that new PvP mode with large amounts of players having such slow load times that made us question if it would load before the heat death of the universe? The testers who with almost every single patch release major bugs that, if we’re really lucky, actually get fixed in anything remotely resembling a timely fashion?
Or maybe it’s the ones who tested the gem dragons for fun and delusionally told whoever made your ridiculous cosmic dragon announcement video that people really liked the gem dragons and would be excited for more? Ooh, maybe it was the testers who decided that it was reasonable for Hoard Mimic troop drops to not show up for people who actively grind explores daily even for two years. Maybe the same people who told us that the devs have no control over AB rewards and that’s why it took forever to get war coins on there (real good job of supporting that feature, by the way).
Are those the testers you’re referring to? Because at this point, the question should not even be if your testers are good at their jobs. They aren’t, if they exist. The question should legitimately be if you’re even telling the truth about having testers, because I can’t imagine keeping people on payroll who are that bad.
Lost my first miles on fight #22, got a little unlucky with starting board, took me 4 turns to even fill a troop. And this is at a level where the enemies are not threatening at all and i essentially can still one shot them.
9 out of 10 times my full beast team journey troop failed to fill up again at least once. Only 1 out of 10 battles there was a refill once, before it failed. So where’s this 3-4x loop that I’ve heard about? @Kafka
The AI troops that spawn extra troops is torture. Especially with the penalty scoring. Really? I think the penalty for turns needs to be removed.
I’ve lost a few points in a few battles - and it is day 1. I’ve tried a variety of teams, including the team @Kafka posted. Nothing I can consistently win with in less than 10 turns. I usually buy T6 or T7 - I bought T4 to support my guild - what a waste. I actually like the harder battles, but not with one hand tied behind my back.
I’m not all that bothered by the pathfinder nerf but as predicted, Journey doesn’t work now. if they are not going to change the scaling then they should change the troop and weapon restrictions.
Tier 3 max in every event for me from now on. Just enough to get the troop/weapon. I used to get T5 or T6 regularly. Also I won’t buy headstart offers or anything similar anymore. Like most of us. This nerf will cost the company 100s of players and 10.000s of dollars. Working as intended?! @Kafka
Technically this risk has always existed, it was never related to the new Pathfinder looping. When doing a Delve and you hit that one room with Drowned Sailor + Sin of Maraj you MUST pay careful attention to Green Gems on the board because once that thing casts (which is often sooner than later, gee thanks Drowned Sailor) the battle is likely to swing one way or the other very quickly. Likewise you must be wary when facing ANY dual converter (Sekhma, The Infernal King, etc).
Personally, I think it is ultimately a necessary risk of using large-scale Gem Creators to begin with. But, I’m not disputing that it hurts to fall on the wrong side of it (especially in sigil-based events).
Hard disagree. I’ll agree that looping infinitely yields the most efficient scoring in this event (almost no other event type scores based on # of turns, regardless of team composition), but it’s bad design for literally anywhere else in the game, PVP or otherwise.
Um, no. In nigh-on ten years we’ve only ever had ONE spell creating Gems scaled by Magic level, and it’s a one-time cast. Ask yourself why.
I would counter-argue that this claim is impossible to prove via player-accessible hard numbers. Leaderboards don’t disclose the total number of players/guilds participating (at any level), and there’s a natural skew to the total results.
As a single cursory data point, at time of posting I’m ranked approximately 600th in our weekly World Event which the game assesses as “Top 50%” meaning I can safely anticipate about 1200 players (plus or minus an unknown margin of error, as potentially anywhere from >40% to <60% could be rounded to ‘top 50%’) in the event at this time. But of course, this is highly subject to change as the week goes on and I am a <T2 (100 Gems) spender on events generally.
Oh no … OH NO.
I got T6 and I’m 80 battles in, enemies are level 350+ and battles have become a slog… this game mode badly needs a reasonable enemy level cap, say level 200-250, the reduction in scaling from 10 to 8 levels was nowhere near enough to make up for the journey troop nerf
open source code, ctrl + a > del > crtl + s
Hard disagree with what? I said that there’s no such thing as a troop that will loop 3-5 times consistently but not 25 times and that suggesting otherwise shows the people making/defending the changes with this explanation fundamentally don’t understand the game.
That’s 100% correct and nothing to do with whether the original design was bad or not (and I’m not sure why anyone feels that can tell others how to play the game - this nerf will be an irrelevance to me from a gameplay perspective, but for newer players /weaker guilds it’s locking them out of even more content and that’s before you consider how many people will have paid actual and in-game currency working the last couple of months specifically for these troops to work as originally designed. The ‘refund’ offered is scandalous and I’d be furious if I was in their shoes)
That’s how I read it and that’s exactly how it is. There’s no such thing as a consistent 3-5 loop that doesn’t go on to loop many more times, it’s such a nonsense. It either loops or it doesn’t.
Devs themselves coming out with this is truly -laughable-. It proves once and for all that everyone is right when they accuse them of not playing or understanding their own game to anything like the same degree the players do.
The devs responsible for the original looping pathfinder obviously realised this and created the troops that way so the event would work as intended. The way those troops affected the game was fully understood and monetised. As Kafka mentioned in a post recently, words to the effect of “maybe that’s how they always intended it to be and were fully aware, but now decided they don’t fit the current game” when challenged tht it was incompetent to even make them that way initially.
IMO it’s being done now not because someone sat down to get a deep understanding of how the game is being played and to see if it could be made better for a majority of the player base, but rather that they think thy can make more money if those troops - troops a lot of people spent actual cold hard cash on that they were more than happy to rake in month after month - are made to be no longer as effective as they have been.
It might have started off innocently as a problem that’s always been looming on newer pathfinders - starkly obvious to anyone who actually plays the game lol - that one would eventually land in an typing with other troops that would fully break the balance of the game and suck all the air out of the room… That they went back and destroyed the existing ones that have in no way had the whole community up in arms over for 18 months, just a small section same as any number of aspects of this game, seems motivated by one thing only:
$
So, any luck finding those playtesters yet? Maybe check the usual hiding spots, office fridge, trash bin, behind the potted plants. Also keep a lookout for open windows on the upper floors, the more evasive ones might be clinging to the window sill from outside the building. Don’t go around shouting “Cookies!”, “Free Beer!” or “Poop Emojis!”, any playtester falling for that isn’t really suited for the job.
Getting back to the current Journey, damage dealer broken, scoring broken, rewards broken, communication broken. Could we PLEASE get 50% slashed off rewards thresholds NOW, to lower the pain for the rest of the week, while your side eventually looks through the feedback, possibly figures out what all went wrong and hopefully doesn’t repeat the same mistakes again the next Journey? If this should somehow allow guilds to collect an extra reward or two, I believe it’s perfectly reasonable to temporarily err in favor of the players when pushing a fiasco like this one out of the door.