I’ve seen a number of posts by new players looking for a team that can be competitive early on. I remember how discouraging it was not having any epics and going against dragons and other formidable troops. I am now level 200, but play a team that has one common, two rares, and one ultra rare, and I cannot remember the last time I lost a battle. Actually, I don’t think I have lost with this team, though I’m sure there must have been one or two losses. It is easy to conveniently forget things when you are trying to make a point. But truly, this team beats ANYBODY, even level 1000 teams of Mythic Dragons that are 70+ HP each. (That was a 5500 gold payout and those nasty dragons NEVER GOT A TURN!)
So what is my team?
Ogre with 2 traits upgraded (Blue mana)
Boar Rider with 2 traits upgraded (Green/Purple)
Goblin Rocket with one trait (Yellow/Red)
Alchemist with two traits (Brown/Red)
For the record, the Boar Rider’s second trait doesn’t add to the attack power of the team, so is expendable. Although you want to get your team leveled as high as you can, the level is really only important for Ogre, who has all the skull attack duties. He used to do 20 damage, but lost some attack points in the most recent update. Some of that was the loss of +1 attack kingdoms (which I have all leveled), but I also think he got nerfed. I didn’t pay close enough attention to see what exactly happened; I only know he lost quite a bit of attack. But no matter. He is level 18 now and does 18 damage, which is still enough to get the job done. The team gets a nice little bonus of +2 life for having two Zaejin troops. Besides the attack kingdoms, I also have my +1 magic kingdoms leveled, so Rider does 15 damage and Rocket 12 + 1. If you are starting out, you probably will not have this accomplished, but you also will not be fighting those 50 HP troops, so you should be okay for a while. Finally, I fight under the double red banner.
With the combination of the Alchemist’s and Rocket’s traits and the double red banner, a match-3 red yields 7 mana. A mana surge fills Rocket and half of Alchemist. The key to the win is to get Rocket rolling.
This is a keep-the-turn team. If I get a good draw off the flop, the other team never gets a turn. This happens about a fourth of the time. If not, my team still loads fast, and in most of my games, my opponent gets less than 5 turns. Very seldom is a spell cast against me. Battles are slow. It sometimes takes a lot of looking to find a good move. Also, at least half of the damage I do is Rocket, and at 13 points a pop it takes a while to whittle down those really big guys. But this suits my style of play, so I don’t mind. I go for the PVP matches that yield 800+ gold, and with a 250% gold bonus, the slow games do pay off.
Just this afternoon, I encountered the biggest invasion reward I have ever seen—3500 gold! I couldn’t hit the TO BATTLE! button fast enough. Wouldn’t you know, it was a team of mythic goblins. The normal guys were about 75 HP each and the king had over 100. The game went: my turn—opponent’s turn—my turn—opponent’s turn—I then finished off all but the king (who had no mana loaded) before running out of moves—opponent got one last turn—I finished off the king. I won 9200 gold.