So here’s an idea.
Pre-amble
Biggest recurring gripe with this game in my 2.5 years playing it has always been the lack of variety of PvP enemy teams. Yes, a meta will emerge, but a game with 350 troops should be able to get more than 10 of these viable in the end-game. The nature of the game, and dumbness of the AI, means that people will put up insta-kill or other grief defences as the only real way to passively gain any rewards from defence wins - as well as just being plain nasty
Weekly events were supposed to stir this up. I posted some ideas on this in another recent thread: New Events that actually change something
Here’s a variation on that, with a further idea.
The Big Idea
Well maybe not that big. But cue drum-roll…
Let’s set it up so that each player gets a different event and set of bonuses and defence incentives, or rather, each player gets one of five (or six, or eight, or ten) events. The events are much the same as the current ones, but also offer rewards for changing your defence.
Every player will have a unique player ID number in the great gems database, so just reduce this modulo five and we have the player base split into five parts. Each part gets a different event, and the events can cycle as they do now.
But what about new troop events?
Easy enough. Each week a new troop appears and part of the weekly event is linked to that new troops as it is now.
Some examples please?
Meet @Jainus, @Shimrra and @Esslee, three upstanding citizens of Krystara.
Week 1:this week’s troop is Bone Naga
Jainus gets the events:
- Mist of Scales troops get +25% stats
- gain +souls for using Bone Naga on invade teams
- do treasure hunt with Raven to get Snots for prizes
- Adana troops get +25% stats
- gain +Glory for defence games with 4 unique Mechs on your defence
Shimrra gets the events:
- Mist of Scales troops get +25% stats
- gain +souls for using Bone Naga on invade teams
- do treasure hunt with Raven to get Snots for prizes
- Forest Of Thorns troops get +25% stats
- gain +Glory for defence games with 4 unique Fey on your defence
Esslee gets the events:
- Mist of Scales troops get +25% stats
- gain +souls for using Bone Naga on invade teams
- do treasure hunt with Raven to get Snots for prizes
- Karakoth troops get +25% stats
- gain +Glory for defence games with 4 unique Daemons on your defence
Week 2:this week’s troop is Sir Dwayne
Jainus gets the events:
- Sword’s Edge troops get +25% stats
- gain +Glory for using Sir Dwayne on invade teams
- destroy blue troops in explore with Tau to get Snots for prizes
- Khaziel troops get +25% stats
- gain +Glory for defence games with 4 unique Dwarfs on your defence
Shimrra gets the events:
- Sword’s Edge troops get +25% stats
- gain +Glory for using Sir Dwayne on invade teams
- destroy blue troops in explore with Tau to get Snots for prizes
- Blighted Lands troops get +25% stats
- gain +Glory for defence games with 4 unique Daemons on your defence
Esslee gets the events:
- Sword’s Edge troops get +25% stats
- gain +Glory for using Sir Dwayne on invade teams
- destroy blue troops in explore with Tau to get Snots for prizes
- Maugrim Woods troops get +25% stats
- gain +Glory for defence games with 4 unique Wargare on your defence
…and so on…
Results
Hey presto, instant variety in defence teams. Suddenly there are tons more different line-ups to invade.
As a side benefit, stipulating 4 unique ones to get free Glory (or other things) means fewer single-troop defences (which do peeve many people) and fewer 4x broken troop cheese defences (which do peeve everyone).
I don’t think this is that hard to code. The events are already there. The server just needs to send the five events to the game client and the client shows the one that matches your player ID modulo five. Simples, even a meerkat could do it.