Yeah repeated views that 4 unique troops would be a pain: suggest reward for 3 unique troops of right type, and better reward for 4. I’d like to think that 4 uniques would be the end solution, when there are many more troops in the game, but concede for now it would create too many utterly cack teams.[quote=“htismaqe, post:12, topic:24334”]
The only thing I would say is that the defense-based incentives would HAVE to be significant.
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Agree, devs would need to do the math.[quote=“Strat, post:9, topic:24334”]
I don’t like you the complete lack synergy in your events, you have 2 kingdoms at the same time
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Well that was a first draft. It could equally mix up the +% bonuses into troop types, or even colours, or the prizes based on kingdoms, not types, and so on. Personally I’d rather not see any +50% appearing, as these lead to the broken ScaleGuard style situations.[quote=“Strat, post:9, topic:24334”]
Awful idea
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Don’t hold back, now.[quote=“htismaqe, post:16, topic:24334”]
I care about seeing more than 1% of the total troops in this game.
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This being my main driver…[quote=“mitamata, post:18, topic:24334”]
I don’t think it’s practical. It means a whole lot more work for the devs, having to come up with 5 different
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I don’t buy that. They need to come up with a set of say five events to run that week across the five groups, then next week simply rotate them, and so on for a five week spell. Then repeat. I could do that in 10 minutes in a spreadsheet.[quote=“mitamata, post:18, topic:24334”]
somewhat balanced event groups each week
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They don’t need to be hugely balanced, and I am unbothered by the whinge prospect ‘he got daemons, I got naga’; it rotates around so everyone gets the same events in the end.
@Annaerith @Strat thanks for the suggestions just above but to me they feel far more complex, less practical and less elegant than what I had in mind.