Many times, it is necessary for me to play using a hero class I have already reached full Champion Levels in. This personally feels like a waste; every battle, I see that I’m gaining Titan XP and know that resource is completely going to waste.
At the same time, I know that the development team doesn’t want to give players classless XP after level 100, since that firstly means that players would be leveling classes without spending time actually using them, and secondly means that players will be banking that XP to use to fully level them immediately when new classes come out.
Additionally, I am recalling one of the original philosophies behind the Hero class system; the team wanted players to stick to one class as much as possible. This makes sense for flavor reasons, you don’t just switch between being a stalwart Giant from Stormheim to a music-playing Wildfolk from Pan’s Vale on the drop of a hat just because your team has 4 Yellow troops in it, especially when you have spent literally thousands of battles training as a Titan.
On the other, other, OTHER hand (I have lots of hands), the importance of Hero classes is such that it is important for players to be able to choose between them; that’s why we got the per-team Hero class change. If they wanted to force players to stick to one class while not affecting players’ ability to switch around, they could have nerfed heroes to the point where they’re not relevant, but the fact that heroes are so useful now plays into that flavor thing; the hero is the CHAMPION of Krystara, it makes sense that they get used in nearly every team.
What would be nice is for there to be some way to encourage people to play classes they have fully maxed their talent trees for. Something to encourage players to dedicate a lot of time to a single class.
My idea: Class Prestige
Essentially, add additional functionality to class XP after the class is maxed out.
This system could be given various degrees of complexity. It could be as simple as the Level 1000 system; gain a small reward for every # extra Class XP you gain.
A more complex system, however, could be made into something nuanced and fun. Here’s my idea:
- Remove the level cap on hero classes. There is now no bound on class level, with the level formula remaining the same. Class level would become a status symbol; we could see people rushing to be the first level 500 Titan (that requires 125,000 class XP btw, 25 times the XP required for level 100), or a GOWDB leaderboard for who has the highest level in a single class.
- Talent trees remain at their current levels, with no additional talents unlocking beyond 100.
- However, high levels do not come without rewards. Certain milestones provide dedicated players with Gems, Keys, cosmetics like special titles and portraits (the ones used for Chat in 4.3), or even special cosmetic Pets!
I think the class system has a lot of room for improvement in this specific area, and the idea has a lot of flexibility in terms of what rewards the developers provide and how.