This week we got guild wars and it made me remember what I enjoyed about this game. The ability to mix and match teams and play however I want. Do I enjoy color transforming teams, all mythic one shot teams, mana denying slow-down teams…etc Basically, I can play how I like as long as its effective. It is an extension of the game play that brought us all here and continues to keep us here.
Raid and invasion are so monotonous! During a guild wars week we have 5 fights a day for 6 days…it works out to 30 fights of all different teams. With raid and invasion it is usually over 50 fights (with extra seals earned) with the one team! And to make it worse, the fights get longer and longer as the week drags on. So just as you’re getting tired of using the same team you get to use it for longer and longer each day!
The idea behind raid and invasion is sound (kingdom based and race based). But the execution is so frustrating. There’s almost no creativity, you end up using the same team everyone else uses and you never change it…all week! Every week results in a team of godkiller/towerkiller, hero class (with mang or dawnbringer) and the kingdoms best remaining troops. The strategy in team design is so forced that the players creativity is really shut down.
I do not think the new game modes should be removed…I think that the number of raids/invasions should be reduced. It would cut down on the burnout that results from using the same team day after day after day. Make the mode less grind and more fun. Maybe decrease enemy stats later in the week when using new troops or something to encourage creative team design. Give a multiplier for wins in a row or for valravn kills, instead of making me waste nearly an hour if I am “lucky” enough to get extra seals… I just want the new game modes to have some enjoyment rather than just grind, grind, grind all week.
I hope this didn’t come across as completely negative. I am frustrated at the lack of response and just needed to throw this out there… How does everyone else feel?