How often are YOU running into the "super lucky" opponents?

The issue is the frequency it happens, or similar, on console vs. on PC.

I had the AI get 10 match 4’s in a row the other day, though I still smashed em. :smiley:

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Appreciate the videos @RyuuHou24 posted, but I’d love to see something a little longer (say an hour or more, or multiple 30 min segments) in order to do a proper review or case study as @Annaerith mentioned. Cherry picking specific battles that highlight your conclusion don’t allow us to objectively evaluate things. I’m on PC and I could post a couple 1 minute clips that show 100% AI devours, but that doesn’t mean that’s what actually happens regularly. I’d really like to see an extended example of the type of “storm effect” @The_Unforgiven is describing, and study it a bit more to understand how things are working (both out of curiosity, and the future merger of the PC and console AI with Unity).

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The proof is in identifying the change in experience over a period of several months, noticing that console players lose a lot more matches now etc. It is 100% apparent that the new system is a pain in the backside.

A 1 hour video proves about as much as a 1 minute clip. People are so quick to reject any chat of there being an issue that it is not worth discussing. It is best to wait and hope that PC players have the same experience at some stage instead.

I understand what you’re saying, but “experience” has proven to be heavily influenced by recall bias. Also, just to be clear, I don’t disagree that the experience of console seems to be vastly different from PC/mobile. The AI does sound more difficult due to how it works, which leads to less wins for players. What I have trouble believing is that the randomness is different for players compared to AI, as described by comments like “the AI knows what’s coming” or “the AI gets more beneficial skydrops”. That is what I’m specifically trying to see and understand. The AI being more of a pain does not prove (or disprove) that things are occuring unfairly in favour of the AI. And while a 1-hour clip is not as good as something much longer, it does give a lot more data to review then a 1-minute clip, and should start to show this unfair pattern (if it exists).

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That video from 1/4 year ago is an phenomenal example of:

  • Its 1 minute long.
  • the troops are Goblin Rocket (Extra Turn & Exploder).
  • Drake Rider (Gem Transformer)

Extra Turn, Exploder, and Transformer troops are the cats meow of maintaining your turn.

The AI gets more beneficial sky drops on console than it does on PC. It also gets more beneficial skydrops on console than it used to get on console.
That’s not recall bias; it is clear from months of play.

Whether the AI gets more sky drops relative to the user or not is less clear - this is what is likely to get obscured by recall bias. Id say it doesn’t, the developers ran tests and said it doesn’t.

Recall bias cannot be used to explain away everything. Im not referring to you in particular but it is used quite condescendingly around here.

I think this shows the main issues being mentioned, that (1) beneficial skydrops seem to occur more often on console than on PC, and (2) that beneficial skydrops favour the AI over the human player. I don’t take issue with #1, it’s #2 that I’m trying to get a handle on. Your conclusion sounds like #2 is “less clear” and currently unproven which is fair. But many console users seem to be claiming that it’s true (even in this thread), which is the part I’m questioning and hoping to see more concrete examples/data for.

I can’t speak for the others on the forum, but for myself no offense was meant. You are probably right that recall bias is mentioned too frequently around here, but at the same time "“it’s obvious”, “pc players don’t understand”, or “it’s clear from months of play” is also tossed around a lot. I don’t believe asking for proof instead of “just trust me” is condescending. Personally I favour empirical evidence, since I believe that if those conclusions are so obvious, then they should be observable. Basically, the data should be able to speak for itself. If there is no recall bias involved, the data should be able to show that too.

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@RyuuHou24 i watched your first video and i don’t see anything wrong there, AI only took every x4 on the board like it always did

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@beanie42 what is a “normal” PvP win rate on PC for a high level player? My PC account is too low/small of sample to tell. I can only go from my personal experience and I have never seen any long term “sky drop” favor given to the AI, or the other popular theories. My PvP win rate is only 98.2 (some of these losses due to “battle many have finished errors”)

I have watch a many videos captured on console over the last 2 years with many theories how the AI is systematically cheating, and still haven’t seen proof yet…

I think the “problem” is human perception of the console AI when interpreting its occasionally non-optimal moves. Just my perspective from an (almost) day 1 player.

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98,2% ? I want to see the screenshot bro

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I dispute that it always happens. Certainly, I have seen exactly what he is describing happen (AI makes a seemingly pointless 3-match, only to have a 4-match drop in out of nowhere), but I also see the AI take a pointless 3-match which ends their turn and hands me a favourable board. Sometimes, they even leave a 4-match for me that they could have taken themselves. Other times, they’ll take what should be a 4 match and take it the wrong way to make it into a 3-match.

Mine is over 96%, but I feel like it has been dropping slightly over the last few months due to more network errors, guild wars and loss of guild bonuses due to moving to a more casual guild. I’m pretty choosy on my PVP matchups, hardly ever retreat if things don’t go my way and don’t play for speed. When I look at the PVP leaderboard, there are usually a handful of players that seem to take the same approach that I do, and a ton of players that have a much lower win ratio and are clearly using a high-volume approach to generate points as quickly as possible. In any case, if @strat is one of the players that thinks carefully about which team to take into every PVP battle and plays every one to win, I think he could achieve that kind of win rate, but it would be rare.

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I don’t say he is lying i was just curious 98,2% look very high

Mine is at 80% but i play like crazy lol

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93.3% brudda😎

[quote=“Strat, post:158, topic:20082, full:true”]
@beanie42 what is a “normal” PvP win rate on PC for a high level player? My PC account is too low/small of sample to tell.[/quote]
Not sure what “high level” players get, since I’m not at that level. Never really cared about leaderboard, and play more for speed to gather resources. But if it helps, my invades is 96.5% (5371-194).

Sorry i was looking the % of invasion and defense win.

Mine is 95% then :stuck_out_tongue:

That second one is pretty brutal, but I don’t think it proves what you think it proves. That team was well-designed to do exactly what it did.

Against a team like that, you probably need to go in with the ability to freeze or mana-drain their troops, and even then, there is always a risk that exactly what happened to you could happen. Whoever put that team up knows it is going to lose most of the time, but once in a while, it will do exactly what it did to you.

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I hear ya but i dont count def wins because i dont set my def team to win… I set it so others can get snotstones

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You assessment is dead on accurate. I can’t help myself from trying to win every time. I really only have 2-3 Invade teams that I chose from based on the opponent (Not counting GW). I know careful play would never put me near the top of the leaderboard, and that’s fine by me. Plus I’ve been doing tons of Arcane Traitstone farming lately after I get to Rank 1.

@Rickygervais I can’t take a photo as I’m away from home now, but I not deceiving you. :smiley: . But I see you figured out I was referring to Invades only.

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I just had DM kill my mercy first turn (I had saved her to get rid of DM, she was charged.) Very next turn Khorvash dies. After a hard fought battle vs 2 famines and a death, came down to valk/bat (with 140 hp) vs death. Death used spell, DM kills valk immediately. Next turn DM eats my bat.

SMH almost uninstalled the game. Another game lost because of no skill casino slot machine instagibs. DM and devour need to go, too much luck involved.

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