It’s not there.
This way they can fix it without having to compensate you for trying based on bad info.
The troop being of legendary Rarity alone puts them in loot box waters of misleading tactics.
But since drop rates are only advertised with chests and chaos portals. Not vaults (weird right? ) They can literally do whatever they want with zero over sight. Or in this case, zero accountability.
I don’t think Salty or Kafka is lying to us. I think they are being lied to. I think someone programmed heart of rage to be in the vaults. But no one has tested it to see if it actually is. Well, no Dev has. Hence the issue at hand.
We took your feedback and concerns seriously so ran some further tests.
Prior we checked the code and the drop rate was working as intended. Then, due to your concerns, we ran a test that simulated 10,000 pulls to ensure that the Heart of Rage was dropping correctly.
The good news is that it’s been dropping correctly this whole time.
And the even better news? We listened to your feedback. We have increased the drop rate, and this change is now live.
Without the Before and After drop rates, the above statement could arguably be dismissed as PR talk…
Why keep the customers in the dark on the drop rates, given (once again) a chance to show transparency at no cost to the company?
I’ve said it before and I’ll say it again: drop rates should NOT be balanced around “no-lifers”. They should be balanced for the average player.
If the design/balance is intended to nudge the average player into buying a pa$$, that falls under the icky manipulative BS I’ve been calling out nonstop since Campaign 1 began.
Also: Devs, please disclose the actual drop rate for items like this going forward. There should not be any “fear” of players proving or disproving the information if the information is indeed accurate, and not disclosing rates out of the suits’ misguided desire to hope players buy more flash offers or other crap is icky.
(Reminder to paying players: This is the kind of stuff you’re paying for. Enjoy!)
I used a total of 135 vault keys plus one epic vault key, giving me nothing I want, including a grand total of 11 Cedrics and ZERO Heart of Rage. What I’m feeling right now is not “some disappointment”. I’m absolutely livid with rage. I PAID for this troop. I’m going to go away and seriously contemplate quitting for good.
Yeah – if it was changed because of the feedback of the people that tried for HoR, and it’s now been agreed that it would be better if the rate wasn’t so low, I’d consider it good practice to send out a free HoR/%roll per VK spent in the mail as a thank you for trusting that it was there and for the feedback.
Begs the question on the process used to determine drop rates (e.g. assuming a 0.01% chance): did the Devs ‘realize’ that e.g. 0.011% was a more suitable drop rate because players expressed themselves? Shouldn’t Devs know the math behind each resource in their economy, since said economy is so vehemently protected through periodic nerfs?
Add to that the reluctance to disclose the rates, and the red flags keep on piling up.
Me and Kafka pushed hard for this change for you, but I understand the disappointment of some. We won’t be reimbursing VKS used, as this wasn’t a fix. Heart of Rage was dropping as intended, but the developers listened to us when we presented your feedback and worked with us to make the situation better.
Gotta say though, sometimes doing nice things for you that you ask for ends up being a bit of a thankless task. Regardless, I am glad that the team listened to us and our case and that we could do this for you, even if some are taking after my namesake in response.
Can we get a separate forums where our feedback is taken to the folks who actually are responsible for the dumb decisions?
That way you don’t take it personal either way.
And can anyone answer what the point of rarities is if you’re just gonna weigh the different troops differently all willy nilly like anyway?
Thank you @Saltypatra and @Kafka for making a troop that you both swear could be found in the vault yesterday. Despite originally saying it won’t be available for another 3 weeks from now.
But after no one was able to find it in the vault. You both made it possible to be found in the vault. Thank…you.
While I certainly apricate the drop rate being increased - 2 things strike me:
Why was it consumed during crafting?
And can we have the suggestion of someone above - once you get to Mythic +4 copies the troop(s) are removed from the vault drop pool (like guardians)?
I guess in retrospect I should have known that this card would be a source of major frustrations. I mean, they didn’t call it Heart of Warm Fuzzy Feelings.
Community: “Is Heart of Rage now dropping from vault battles?”
IP2: “Yes, it’s a very rare drop.”
Community: “We’ve run thousands of Vault battles, not a single Heart of Rage found, is it **really** in the drop table?”
IP2: “We’ve checked once more, good news, everything is working as intended.”
Community: “We’ve wasted another few thousand vault keys, zero Heart of Rage!”
IP2: “We’ve taken your feedback into account and raised the drop rate from an undisclosed number to an undisclosed number.”
Community: *Facepalm*
Good Communication
Community: “Is Heart of Rage now dropping from vault battles?”
IP2: “Yes, it has a 1:10000 chance to drop.”
Community: “Sorry, we couldn’t get drunk enough to even accidentally using vault keys at this rate.”
IP2: “Uh, the dev configuring the drop table thought vault keys were as abundant as gold keys, we’ve upped the drop rate to a much more reasonable 1:50 chance.”
Community: “Thank you.”
Note the major difference here.
In the first example players were led to believe they had a chance of obtaining Heart of Rage. This wasn’t really the case, everybody wasted the resources they had been farming for months on a wild goose chase doomed to be unsuccessful. The wild goose chase got changed in some way, players are still left to figure out if the goose really exists in reasonable numbers. Once they farm up the required resources a second time.
In the second example players were able to tell they were being sent on a wild goose chase and didn’t waste the resources they had been farming for months. They were also able to tell how much the wild goose chase got changed into a fair hunt prior to committing.
Still, thank you for pushing hard to improve the drop rate. I hope you understand why your effort ended up being much less appreciated than it could have been.