Here’s the issue with raids/invasions. I am ina top guild that had the tiers done on Wednesday. After that there was no real reason to play another match. Yes, I could have spent countless resources and money to try to win that leaderboard, but that is a fools errand. And knowing what we know now, our guild will just spend the minimum required in order to max out tiers by Sunday. There is no reason to finish early. So basically you do a little math, figure out where you want to end up and then just go through the motions. Pretty exciting stuff. GW on the other hand gives you a reason to play. You want to win the daily Reward (not much, I know) but in bracket 1 the winner is typically not known until Sunday afternoon at the earliest. That puts some excitement into the event. It brings the guild to work together and then offers real rewards at the end. I would argue the rewards for bracket 4-5 and up are still better than the junk the raids/invasions give you. Plus it motivates you to actually want to get good enough to get in b1 where the great rewards are. I’m honestly shocked they didn’t “adjust” GW rewards, but as of now they haven’t. Of course now that fun will be noticeable in GW I suspect they will quickly move to counter that. Can’t have too much fun in gow. They need to do 2 things. The first is leave GW alone and let us have it, at a minimum every other week, though I would argue there is no reason not to have it every week, even if they had to lower the rewards a little. The second is they need to rework the entire rewards structure of raids/invasions. Both the match rewards and the tier rewards. Along with something for those guilds who finish Wednesday to motivate them to keep playing, similar to legendary tasks. I’m not saying they have to give us game breaking rewards, but something. On one hand they want us to pay…and many things they do reflect that, but then when they have the perfect opportunity to encourage end gamers to spend, they don’t. I lied, there are 3 things…the third is they need to hire a business manager who understands the balance of pay vs play vs rewards. They have zero concept of this, and I’m sure their publisher has a lot of blame in this portion. I could come in and have every single one of you emptying your pockets into this game in a week, and still have a good and rewarding economy where a free player could actually get ahead, but the paying player would not feel like their money is wasted. Don’t believe me? Devs, let’s video conference this out. Call my bluff. I will work on a % of only gained income from when my policies go into effect.