We’re going to delay the first Guild War for a week, while we test (and re-test , and re-test) our setup code some more.
Very sorry about that - but a week’s delay is better than a bunch of really nasty little glitchy errors that we were about to run into.
btw - no need to re-register… you’ll all be automatically registered in the next one.
You’ll also receive an in-game mail explaining this very shortly, with a little present attached.
To clarify for you. I am not surprised that this is delayed. I feel they rushed this out, considering the many late changes. I hoped it would all go well, but i can’t remember any patch release that went smooth, so my expectations were low.
Always better to get it right, so no worries. However, it would be awesome if while testing your team could also start releasing a bit more information and answer some of the forum questions on here that have been frequently asked but not yet answered (like how big the bonus is for troop color compared to being alive at the end, whether the color is only checked at the beginning or end, etc.). Then we can use the week for additional testing too
Look at it like this. When the guild wars come to console, you guys will have less bugs and problems. And will be able to enjoy from the first week itself instead of having to wait a week like us
when guild wars come to consoles the points distribution and matchmaking will be done right, for now we’re (pc/mobile) risking chaos! (remmember when pvp 2.0 was released first time? )