I have to restart now 4 times a day (since Friday) verses twice. I sit on and collect tribute and at lunch and break play a bit of PVP - so for the most part it sits down on the task bar minimized. But right now the task manager it keeps popping up from 0 cpu to 2 cpu minimized. Watching footprint right now for memory leak.
Before 3.0 I would restart twice during a 8 hour period. (When it became chunky or no animation)
Killing a troop with Life Drain, using Bombot seems to be bugged. Even if they have a total of 24 life/armor and Bombot is hitting for 50 they life drain after the damage and stay alive with 4 life. Makes trying to rush through explore a bit of a pain when you gotta poke them to death with skulls when they should be dead twice over.
I signed up for guild wars last week to be in this weeks guild wars and…my guild seems to not be apart of guild wars this week. It says i am registered for next weeks guild wars though so when and will i be able to play guild wars with my guild?
There seems to be a bug where swapping difficulties will update the multipliers on the main screen but not actually multiplying the rewards by those amounts. I was doing some of the quests on warlord 3, the enemies had the correct warlord 3 health but my soul multiplier after the battle was wrong.
The game was showing a souls multiplier of 3.35 and I was doing quests, which are affected by difficulty.
I was getting 34 souls per battle and the game was only awarding me 80 souls, This would only be a 2.35 multiplier which is the same as normal difficulty would give, However the monsters I was facing had warlord 3 stats still. I then changed the difficulty to warlord 1 and the game was now awarding me the correct amount of soul. Seeing this I changed back to warlord 3 and the game was finally awarding me the correct 3.35 multiplier for souls.
I’m not sure what caused this, it seems to be the first time I swapped from normal to warlord 3 it didn’t update the reward multipliers correctly, even though the main screen with all the kingdoms showed the correct multiplier. I even tried about 4-5 battles and it never gave me the correct soul multiplier. However the monster stats definitely were boosted correctly.
i dont know if this is an 3.0 issue - but i recognized that the third trait of Humility is not working as intended/explained!
if i understand the text correct, EVERYTIME when Humility takes damage the trait should trigger - but this is not the case. here are some of the actions where the trait is not triggering 100% (sometimes it works, sometimes not):
dragon soul spellcast
interesting is, that sometimes the first cast of a spell does not trigger the trait - but the second does. sadly i cant prove it with screenshots… someone else registered this issue?