Wonder if you did receive the mail with rewards after that?
I have not, and just submitted a ticket
Pros
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Some strategy
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Good for guild interaction
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Guild Wars
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Some positivity for team creation on offence.
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The leaderboard appears to be the only leaderboard in the game where players canât pay to win by spending cash or sigils on extra battles.
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The maps are a good idea.
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Opt in and out for lovers or haters.
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Variety of teams on defence.
Fundamental core flaws
A lot has been said in the thread, I will just try and summarise.
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After 17 months break, itâs been rushed back. It needed more preparation, it feels unguildy if that makes any sense.
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Removed all the good from old wars, individual scoring, a score page, the rivalry, the information on how every one did, the ability to check, reference and so on.
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No team slots, other than 1, why do we have 30+ team slots and can use 1.
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No defence knowledge whatsoever. I fell asleep while changing my def team, and then it was locked for the entire wars. I reckon I fielded 3 troops.
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No defence wins or losses, no ability to see how they fared. What can we use next time, did we actually even get fought against?
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Basing a system on trophies bears 0 correlation to a guildâs guild war abilities. I get the why, but there was a bracket system. I get new guilds, but it changes right after each war and how you did (ELO scoring). Where is the leaderboard now?
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Reward system is individual based â itâs guild wars. Itâs not bad, could be better, but needs a guild-based reward at the end.
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No ability to know if a player has played. Thatâs kind of important. Other than total gate battles, no ability to get any kind of number. Happened yesterday, someone had not played, who?
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No individual performance recording of any description that helps, other than daily progress. Which resets daily. 1 click, itâs gone.
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No âyour total scoreâ for any individual for the whole wars.
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When wars finish, itâs gone, you are locked out, that is not good. How did we do? No clue, leaderboard still same based on something different, wth?
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Daily win score sheet disappears after you click, or it locks up and have to reload. Does not remain.
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No way of knowing how your guild played, where they went, how they fared, other than for them to tell you, outside of the game.
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Encourages players to take easy battles for rewards.
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Daily play â needs a citadel like break of a day for guilds to reset.
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Restrictions are not equal â Broken Spire 41 troops, Elementals 211 â this needs to be fairly equal.
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Adding to the imbalance is scaling stats â please come on, stop the scaling stats, can we stop this altogether itâs just plain lazy. Why are stats scaling when defenders have potentially 5 times as many troops. Stop the scaling, itâs not needed. Guilds place better teams at higher thresholds and palaces, donât need extra stats.
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The whole thing is unbalanced, and can lead to player exodus. Balance the attack vs defence â make the process interactive.
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Sentinels are bugged, they sometimes lock the boards.
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There are still numerous game breaking bugs that have been known for months, that can be abused by defenders.
Iâm not going into what needs doing too much, itâs so subjective. Also you have said you are listening to feedback and making changes, that is good to hear.
I will say that it was okay to make Broken Spire teams, and if you like that led to quite a bit of positivity around team building and usage. However, the defence has too many advantages, eventually when the brackets equal out, there will be a void between attack and defence, without some balancing.
Leave the defence alone, bar removing scaling stats. I get triple taks or khafrus, yeah silly, but give the offence some better tools. Maybe, allow 2 kingdoms, maybe allow kingdom plus maybe roles, so some extra troops. Maybe allow guilds to choose some troops they can use as wildcards, maybe 8 troops per week you can enlist before wars. Maybe they can be a wildcard once only, so you need choose different wildcards next time, I dunno, but itâs too restrictive right now, as not all kingdoms are made equal and neither are all troop types.
I get itâs simpler to leave as is, but itâs unbalanced.
Itâs a start though, and once again thanks for the opportunity to pass information back, outside of the beta.
Yeah i received the awards from GW win. Just froze the game.
Hello,
I received my Guild Wars rewards in the mail, while other members of my guild did not. They quit the game, turned off their PS5, turned it back on, and restarted it, still nothing.
Also, we were supposed to have a 500% morale boost and therefore have 60 gold marks. We only received 55. I only received 60 today!
I have to say, that Iâm strongly against nerfing anything in GW
GW is a challenge. Itâs a mastery competition.
Itâs perfectly normal that all guilds cannot be equal in this.
Despite all the flaws and drawbacks mentioned above, I cannot say my experience has been negative. As for our former B1 guild, weâve received what we needed: the said challenge, the active discussion and participation. The hustle weâve been missing for a long time.
Hi Jetto. Like so many we were very excited to have Guild Wars return. Here is our list of ideas for Guild Wars adjustments.
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Limit defense troops to 1 of each card. (No 3 Stellas, 3 Taks, etc on a team) Or pose a point reduction for doing so similar to the previous guild wars.
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Provide in match data or stats to show where we are at on bonuses points, and also allow us to view them post match. Currently the bonuses appear and then they are gone just as fast post battle.
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Post clear notes on what troops change. Wand , Stella. Will the new floral dragon change? Are there other planned transformations? It would be helpful to know.
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How about Bottom 3 scorers to gate for Tier 1 battles, next 6 tier 2 battles, next 9 tier 3 battles, next 9 to tier 4 battles, top 3 scorers to tier 5 battles in the palace. 3+6+9+9+3 =30.
You donât need 30 to play on defense, just 30 to set defenses at some point of the week. Still leaves room for 3 to be on vacation during wars battles without hurting the guilds scoring aspect. Plus the guardians fill in the event they are unable o set defenses anyways.
4B) Or have the GM and the rank under the GM be the only ranks that can move the defenses.
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Gates battles should scale to Players level. Players just fight the gate multiple times for the reward tracks because they are easy wins, but in turn hurt the entire guild scoring. Its like you have two competing forces here. I get that new players will like the gate battle, but those players should be facing easier guilds too.
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Exclude monoliths bonuses in Guild Wars. This seems like a massive cheat code right now. It takes the skill out of Guild Wars. X3 skull damage, X3 skull damage on freeze, X3 skull damage on stun. That means elementalist is doing X9 skull damage. It doesnât matter what team or kingdom is restricted. Just loop and drop skulls until its over.
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Add medal tokens in rewards to Guild Wars and also in PvP (since they are the same mode and tied together). No one has the time to explore like they used to because of PvP and our medal counts prove that.
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27 players are needed for defense, but 30 are needed for offense. That makes no sense. Either drop top 3 scores of offense like guild wars was before. This makes it 27 for both offense or defense, or let us put 3 players on the gate so itâs 30 for offense and defense.
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Let us see our players scores on offense so we need to know who to help, or who is fighting the gate 2-5 times. And of course who is not playing if that happens to be the case.
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Let us see how our defenses are performing via their records, and the scores the opponents are putting up against them.
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Classes should be locked to the kingdom or the type restriction. Otherwise its Elementalist for every offense and defense.
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Automatically put the cursor on the next level of fights after a victory, and also add a warning if you are going to the battle area you already beat. Sometimes sets make it worth doing this but other times it happens by mistake.
Thanks, TD
Didnât get it either today, other guild members did. Also submitted a ticket.
Not sure if this has been asked yet. Who won? If there is no winner then this is not a competitive mode. I actually do not mind if folks use multiple of same troops because as long as it is same for all then I have no issue with it. Low level players may have multiple of a troop and not have another strong troop so it helps them. I do think that if Stella cannot be used on DEF then the new just as strong dragon should have same fate or make them both viable. The biggest thing I would like is a scoreboard that constantly updates and a weekly winnerâŚ
These should not be coupled. You could have a bad run with RNG or just not be that great on attack but could field a killer defense team depending on what troops you own. Let players self-select or let the GM decide. Less restrictions =better.
Instead of 1 Kingdom vs all I think it would be better if we did something like 3 Kingdoms on offense vs 3 different Kingdoms on defense. That way youâre not seeing same Takshaka teams all the time while on offense. It would make the set ups way more variable and interesting.
I said it earlier in the feedback, but I want to restate it. Defense restrictions in each color need to be randomized each Guild Wars or youâre going to have the same 1-2 colors each and every Guild Wars. Most of those colors are not good as is.
Agreed. People will just pick Blue or Green keeps all the time, and we will face the same annoying defenses with overpowered âwhen my turn beginsâ troops. Imo, itâs worse than the doomed codex meta because at least those teams had variety.
The new guild wars wonât be about variety as long as our defensive selection or rules donât change. Itâs going to be the same rng disaster fest over and over against the same troops, and people will realize that the rewards donât justify the effort against top ranked guilds.
Our guild did not choose blue or green and we did very well, tyvm
Initial impression:
A lot of this feedback feels a little overblown to me, honestly. Our guild enjoyed it. Pleasantly surprised is the phrase that comes to mind.
It may be hard for some people to remember but there were a ton of issues with tne old GW as well. And even more complaints, as I remember it.
We spent a lot of time in the two weeks prior to the event educating people, and we communicated a LOT during the event. No, we did not help players with their individual games. We just had fun with it and tried to do our best.
In general, people seem pretty satisfied with the rewards and like the group and individual rewards. We did not notice anyone trying to game things for themselves. We have not been playing together for long - many of us well under a year. I would not change the whole system because one time someone was a selfish jerk.
It will absolutely be very difficult for new players without at least one mythic per kingdom to do well, but that was pretty much always the case, even with looser restrictions. No matter what is done there will inevitably be some meta teams that will be hard to counter. Thatâs just part of the deal. You can restrict it to one Takshaka - it wonât make that much difference in the end.
The biggest issue I see is matching the guilds for competition. We had 3 guilds that were too easy and one that was way above our level in the rankings, which we still beat. That day was hard, but rewarding.
One way to go about it might be to set up 3 levels of difficulty for GW that guilds can opt into. Most restrictive to least restrictive, and then increase the rewards to reflect that. Kind of like the leveled leagues in PVP. Although it might be harder to execute, I think it would have to be opt-in. Guilds will then kind of naturally figure out how hard they want to play. But right now it feels like the field is just way too large and seems to be driving a lot of dissatisfaction.
As others have noted, navigating the map was confusing at times - that needs some work. And more detailed info is desperately wanted, as has already been promised.
Iâve asked for feedback - will post anything additional in a day or so.
This was a bug btw, I cannot remember if there was a thread or not.. but Monolith buffs are not intended to be in Guild Wars.
If you had 3 easy guilds, then how would you know your color you chose did very well and it wasnât just your opponents playing poorly? (and there are cases of playing bad that isnât a defense giving heavy resistance). Not only that, thereâs no way to know what battles the other guild played either.
In an extreme example, your guild is going to do very well if the only thing your opponents fought were The Gate.
Personally, I prefer Purple over Blue⌠but Red, Yellow, and Brown are all very very bad. Iâm not staking my guilds success on Knights, Giants, or Orcs.
Well, we scored 12,000 points more than a guild that was 38 spots ahead of us, so I assume our defense teams had something to do with it. Ofc there is no way of knowing and lots of variables at play but it seems a reasonable assumption. Weâre both in the top 50 guilds. Make of it what you will.
Sits on the porch rocking chair, adjusts readers, opens dusty old book
âGather âround, youngins, and let olâ grandpa tell you a tale from back in the dayâŚâ
âEveryone and their mother was complaining about fighting empowered-troop-plus-doomed-book teams over and over⌠upstart active guilds took YEARS to climb through the rankings of inactive guilds⌠rewards outside the top few brackets were so dang abysmal they werenât worth the gems spent on sentinels⌠the strategy consisted of âinfinite loop before your enemy doesâŚââ
Gently closes dusty old book and chuckles
âOh how the times change, and folks forget their old sorrows; the past is seen in rose-tinted glasses, and the grass always looks greener in hindsight. Brings me back to the war⌠Gems of War, that is.â
children politely nod, clearly concerned
There is of course plenty of good feedback, both positive and negative, on the new GWs. Just funny that we tend to overlook our past complaints at times
Truer words were never spoken. Good ole grandpa. And he didnât even mention the messed up rankings and bracket assignments!
As i read this topic, the picture of an âideal GWâ looks like arena was xD no OP troops,no restrictions, equal chances for all, simplicityâŚ
But with a rewards like you played 10 GAPs at a row
Good: one team to attack and to defense for all days keep it very simple.
Bad: No feedback about how well the own defense perfomed gives no room for improvement. We also should see in general how good the guild defense was by showing numbers of defeated players behind the current wins. (already stated by someone else here)
Good: No player data about win/loses kills the frustrating/pressure part of GW.
Bad: How do you know that way if someone doesnât participate at all? At least that info should be included (maybe for Guild Masters?).- or a current progress state like X of X members done all fights.
Good: Iâm really happy with the rewards, canât complain at all.
Bad: The bonus points system usualy force players to win risky battles and punish players by a higher chance of losing with missing out path rewards. I won 18 battles even at the risky routes, but i think 15 wins for a full reward set would be better.
Just some inputs/thoughts, needless to say all deteced bugs should be fixed first before anything else. I can also say the new Guild Wars doesnât feel like the old one, but maybe that was never the intention with all the changes?