One troop defense do occasionally still leak into Guild Wars. If you see a single level one on the correct day (anything but brown or red), it would be easy to win in one action by simply stacking guild wars troops behind an empowered true damage user and one shotting them.
Things like this keep getting brought up, and I’m not sure why. All that is required to maximize the damage condition is that you deal four times as much damage as your opponent, and if the opponent deals zero, you automatically fullfill the condition and get the max possible score in this category. If you give up one skull, for say, 15 damage on a stoneskin troop, you need only deal 60 actual damage to max out your score in damage. You can still achieve this even with liberal use of devours, deathmarks, and true damage. If you kill a team without being scratched, it wouldn’t matter if you instakilled all of them without dealing any actual damage, you still score top marks for damage. Same with mana. You don’t have to take a lot of mana, you just have to take four times as much as your opponent. If they take 30, you need 120 mana gathered for top marks, which is a ton, but if they take 3, you only need to take 12. If they take zero mana and you instakill them with empowered troops, you’ll score max for this category regardless. A lucky cascade win with few actions taken is therefore very likely to score top marks in all categories, because you’ve prevented the AI from doing much of anything. Also, Archer’s Bullseye, because of the way it is calculated, most likely will count as the troops full life and armor for your damage score, so theres that.