Says the guy who has never been outside of Bracket 1.
Honestly, I don’t mind that the rewards are scaled the way they are, but I think there should be a little bonus for finishing first in each bracket. As it is, you get the same reward for being in 11th as you do for being in 20th, which doesn’t make much sense, especially since getting promoted to Bracket 1 is more of a punishment than a reward as things currently stand.
I am end game playing in bracket 1 and enjoy GW. I really liked the new team building that was required by the mono-color teams.
Now the issues.
Grief defense teams. There are four or five meta teams that is all you see at the top level in GW. After you have fought them 100 times they become boring.
Mono-color teams are worked out so now we are consistently using the same team
Losing a guild member early in the week becomes punitive
Overall it is a little easy. Good play will get you 29-30 there needs to be more challenge
Count scores for only the top 27/28 players
Kill the defense meta.
a) penalize meta cards (top 5 cards used previous week gets penalized in GW defense (however there needs to be an offset to difficulty so that GW does not then become to easy)
b) Buff non utilized cards for defense only (bottom 100 in previous week get a 100% stats… next 100 get 50% stats)
Introduce additional themes to replace mono-color. (i.e. day 1 RED, Day 2, Elf, Day 3. Whithelm…)
REMOVE the pay to win function…let people enter the battle equal…this sacrificing souls gold and gems crap is VERY unfair to beginners and people trying to further their own game by unlocking and leveling kingdoms and trying to buy armor…this part of the game is specifically pay to win and it should be removed
This kind of thing honestly makes Me think the devs are biased to the top guilds as it caters to them, Don’t get me wrong My guild is rank 22 on PS4…which is nothing to take lightly…BUT this still gives an unfair advantage
I’d go for a complete rework.
Now GW is just a PvP game with points.
I’d go for something more like a raid.
You war against 2 guild per week. Each war lasts 2 days. Wars are separate by 1 or 2 days (rest and preparations).
So Sunday-Monday rest, Tuesday-Wednesday is War 1, Thursday is rest, Friday Saturday is War 2.
A war is as follow:
You register you fight teams (4 Troops).
That team is you team for the war.
Each teams troops are added to the guild defense pool.
So, each guild has a defense pool of 120 Troops (30 x 4)
If a guild lacks active members, random common troop are added to the pool.
A player attack, with his team, 4 random troops from the opponent guild’s defense pool.
Troops that are killed are removed from the defense pool.
Troops lost are removed from your attack team.
Summoned troop leave after a battle.
You can challenge the defense pool again after a 9h timer. (So max 5 attack per player per war, if he can).
If, in the 48h, you knock off all 120 opponent troops, your guild “raids the castle” and collect the reward.
The winner (the guild who invades with more troops) gets bonus rewards.
I’m also interested / have been thinking about Raids rather than Wars. Your suggestion is interesting though my instinct is that coordinated guild raids work better as pve against special bosses and challenges.
Your suggestion however is off at too much of a tangent and isn’t close to what devs clearly intend GW to be: guild member vs guild member battles. Current GW needs some tuning, imho, but the core concept works. As I (and many) said above, the GW problems are really just the same meta pvp problems exaggerated by restrictions.
Musing on your ‘pool of troops’ idea: sounds like a recipe for repetitive battles against random sets of Famine / Psion / Kerberos and a tiny number of selected troops. Just the battles will be easier because the comps are random. Not sure how well this’ll work in practice at the end game.
Clearly most of the people commenting here are hard-core, and I hope the game continues to be good for them, but I am a casual player and I don’t like Guild Wars making me or my guild feel as if everyone in the guild needs to play every single day to contribute.
On balance, Guild Wars has been a good addition to the game but there really is no other option than five GW battles a day, every day. In the past I have generally been associated with casual guilds that have been happy to let lower level players cruise a bit to build up their collections. Unfortunately, these players are now being seen as freeloaders and getting kicked and this is significantly undermining the friendly, welcoming atmosphere the game used to have.
One option would be for guild wars to happen over a 2-3 week period, minimum of five days during that time, and let players choose the days that they fight. Players could play more days if they like and would end up having their best daily score logged for that colour at the end of the play period, so there would still be incentive for players to play daily.
Also, as a casual, I am sick of fighting teams with full mythic and a bajillion stats. In the past, ranking allowed for my battles to be broadly against similar level players. Now, nearly every single day, I have to fight super high level players with every single card maxed to mythic rarity with all traits unlocked and it’s just frankly disheartening to the point that I have nearly tossed the game in more than once over the last few weeks.
The easiest solution to this, in my view, would be to strip guild and kingdom bonuses for Guild Wars and let the battles be partially about skill rather than about who’s been playing for longest and for the hardest of hard-core guilds.
Alternatively, battles could be fought entirely within your own rank within the guild, so that the top ranked players in each guild fight the other guild’s top ranked players in kind of a champions cup while the lower ‘divisions’ also fight amongst themselves, with bonus points for rankings in each division. Possibly add in an epic final playoff/boss battle against the minor premier on the last couple of days of the guild war.
Implement a button to level all statues to max level with just one click. Or at least fix the horrendous amount of time each click needs while leveling it up…
If you’ve lost against an enemy, put in a voting option to either replay the specific enemy, or get a new enemy in this round.
Only count the best 27 player results of a guild in guild wars to get a more accurate final result, since players change guilds, or are on vacation, or temporarily sick. Even some… most? guilds don’t have 30 members.
no additional Bonus except the GW-Bonus. This means no weekly-Event-Bonus and something like that.
only count the best 27 of 30 members. This will give a chance to be more fair because of times members are on vacation or the guild does not have 30 Members anymore at monday or a member leaves while the gw is running and so on.
in order to get the probs solved with special defence-teams, there might be the possibility to give extra points additional to the win or lose. Every used defence unit with base rarity mythic will give additional points to the attacker. 10 for win. 5 for lose. For example.
I’m pretty sure that we’ll see the 27 to count from the full 30 implementation, it’s been suggested and requested so often and it’s pretty much common sense to realise not all members can play all the time. My guild has yet to have a full player’s list for guild wars since it started, we’re usually at 28 or 29.