Like Wisp (and I’m surprised that nobody complain about this troop), the issue is that both troops have 3 effects: one should be removed.
For this troop, one can remove:
explode: it seems to be the originality of this troop so keep it. Or nerf one more time explode mechanic to 70% mana to 50% mana so Ragna will get less effficienty too.
buff: not enough to stop the looping/mana filling issues…
extra turn: common denominator with Wisp so I will go for that. Either remove it from both troops or nerf the mechanic
Yeah nerfing extra turn, I know I’m going to be hated (but I’m used ) and yes I know about Mab. So either:
limit the number of extra turns in a same turn to X (5 maybe)
add a 10% chance that a troop can be frozen when the troop gains an extra turn (not the ones with 4±match)
i propose a no extra turn week instead of nerfing them right away. to see how it will effect overall enjoyment experience. make it a month. a week is too short to love or loath something.
I don’t know how to fix her either without removing the fun factor. Without the extra turn she’s just another exploder, and not really particularly Goblin-y. Maybe she should silence herself after the extra turn?
What I don’t quite understand is how this got past QA. Even at face value she seems incredibly strong. I would have expected her to get a great deal of test scrutiny.
distraction from other “issues” as people are having fun with a new troop but now it’s time to get serious and face off against it in GW and it’s becoming a problem quickly!