Long reply post, incoming!
A very long time ago, there was an announcement that Pan’s Vale was going to be reworked to give the kingdom a theme, which got back-burnered. This rework is finally completed and will be launching soon.
And to everyone else with similar posts…
My opinion, here, but the logic behind the Spoils of War limitation is financially motivated. In every game of this type, premium resources are supposed to be scarce. Players aren’t supposed to be able to obtain everything for free. This was the way GoW was a long time ago. The devs are shifting the premium economy back in that direction.
If a player wants to chase the latest and greatest things, they are going to have to commit scarce resources that could be deployed elsewhere to that activity. If a player wants more resources, that’s where purchasing gems comes into play, as it used to be.
On old weapons, the devs said that they are designing a new system to accomodate all of the old event weapons as well as new ones yet to be released. They want to release a solution that will be a “one-and-done” fix to the matter once and for all. That’s going to take a least a quarterly update to design, so 4.4 at the earliest, if not further than that into the future.
The update was described, but not shown in the Q&A. The preview stream will show the 4.3 update in action.
Potions weren’t really described that well on the stream, so I’ll clarify a little bit on them (as I can’t really discuss concepts on beta that a dev hasn’t discussed publicly yet). Full details on potions will surely be revealed on the 4.3 stream.
– Potions are additional purchases included for each tier in an event with a tiered shop.
– Potions are permanent purchases (unlimited use) for the duration of the event where they are purchased.
– Each potion has a specific effect tied to it.
– Potions are auto-imbibed (automatically drunk) at the start of each match.
– Potions of all tiers stack with each other. (Potions were generally not named on stream, but some of their effects were broadly described).
– As was discussed on stream, the Tier 7 (repeatable tier) purchase is the Potion of Power, which yields +7 to all stats for all team units, stackable cumulatively for every Tier 7 purchase for that event.
As potions are not yet fully revealed publicly, I’ll reserve my thoughts on them for until then.
That’s not quite correct. Yes, commons and rares are being added to Event chests, but their draw rates are coming ONLY from the rates currently assigned to pulling Ultra-Rares. The draw rates for Epic troops and higher will be exactly the same as they are now.
The likely reason (my opinion) for the patch to be released on a Guild War week is that the potion system will not apply to Guild War weeks in the future. Introducing potions in the middle of a week where potions are used will cause a lot of problems if that happens. Therefore, patching during a Guild War week would be ideal for implementing potions on the Live servers.