Garbage PvP IMO, let's discuss!

There’s a region of player level ranges where the current PvP weighting in terms of VP on offer kinda works, quite probably somewhat like it was intended to throughout. For instance, most active players around 1000 vs levels 1600-1800+ have far, far less at their disposal to deal with the opposing team. What they lack in power and options they get back in rewards. The higher level player here gets to quickly and efficiently despatch the opposing lower level teams due to their range of options and power advantages. That all seems fair enough.

Trouble is, this all falls apart when that same kind of player level range offset is taken into the higher reaches, where there’s far less difference to any meaningful stats other than time played.

As a lower level player who has 90VP matches on tap, even I can appreciate that there needs to be a consideration taken into account the higher higher player levels go, in order to taper off the ill effects of this mechanism that seeks to level the playing field in terms of earning VP for some yet ends up absolutely ruining it for others. Maybe it needs hard/fixed breakpoints at certain player levels? Whatever it involves, the effects of it need to tail off and flatline above a certain point so that very high levels are not having to do twice twice the work vs others merely just “high level” who are not nearly half as effective at earning VP when they have practically the same toolset and stats bar time played.

Or maybe this whole wonky league system with non-symmetrical groupings and iffy incentives/rewards needs a huge rethink.

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