PvP points for higher level players are just unfair

Why is anyone? The game mode is broken and janky all over the shop. I’m firmly sticking to doing zero this week (unlike last week when I caved and sat in there for hours, urgh).

But, TBF, this weight system kinda is working as intended - to a point. It’s just that you’re on the edge of where it can start to get or feel unfair. It’d be far more unfair if you added 1000 to each of those player levels because there’s practically no difference between what they both could do by that point, but the penalties would be just as harsh for the higher level player. 1200 vs 1800 though, there has to be some weighting/incentive to the lower player.

I’m very nearly level 1290, so can relate to that player in your screen shot. I’ve been playing 5 months yesterday so that’s probably a bit high for the time scale and my level 1200s account won’t be as strong as other more established ones, but still, I have a good idea of what it’s like but can only comment on what I see and play myself…

I don’t have jack to work with vs. what you’ve most definitely got in terms of troops and inherent stats as a level 1853 player, so if I’m earning more VP by winning the same amount of battles that are plenty harder for me (and as you can see, the player up there has lost 5 attacks, so it’s not a cake walk for them, and their 80ish VP average accounting for losses means they’re punching above their weight aiming for the 90VP option every time likely taking a 14,000-rated team against 20,000-rated as it would be in my case). The level 1290 player is likely taking a lot longer and having to play far more strategically without a fleet of levelled mythics to choose from than the 1853 player has to in order to gain their wins. All my fights on offer range from 45-90VP base and they’re all tough enough even when they’re not proper defence teams because everything I see in higher levels is maxed out and mythic-laden. In Central Spire where it actually works (lol) every battle is pretty tough going unless aiming for the easiest options and having to do twice as many battles.

If it wasn’t for the lag bug right now, someone of your level would be able to rip through way more fights than myself and I think we’d have a fair reflection of VP based on time spent and not battles completed (even more so if the game was actually working and defence teams were actual, proper defence teams rather than just random troops… but even then, my opponents when punching up are all going to be level 20 troops with all traits and far more mythics among them even when randomly selected, and are going to be inherently far more effective vs mine that still consist of many that are lv1 zero trait junk ). The higher level player would be far better equipped to gain defence wins when I’m just there to feed either easy big VP for lower levels or quick and cheap fodder for silver-chasers at higher levels.

So there is definitely some method to their perceived madness, especially for lower level and more casual players who probably comprise a bulk of the player base - it’s not all the huge imbalanced mess it becomes the higher the levels go that I commented on here: