Fix True Damage and Devour Teams w/ a Counter Trait

And all not being strong enough to matter!

Iā€™m of the opinion that the counter to true damage is simply troops with high health rather than high armor. I donā€™t see how a trait that turns true damage to regular damage is any fun. Itā€™s too simple, too hard of a counter. Iā€™m not sure why I donā€™t feel the same about the status immunity traits, howeverā€¦

I think Iā€™d rather just see a line of spell damage resistance traits, akin to Armored / Stone Skin / Granite Skin.

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I actually really like this idea!

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I get what you mean now. :smile_cat:

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Picking up on the OPā€¦ Interesting trait idea but I donā€™t see it being a great counter to the true damage teams in the meta, unless it also say halved the true damage taken and took it off armourā€¦ Even then, itā€™s suggested for troops that wonā€™t get much play timeā€¦

Thereā€™s already a great counter to true damage teams, which every player can easily get: Rowanneā€¦ With exploders or blue or green mana generation, she can easily outpace the true damage guysā€¦

And Paladin.

But I do love the idea of a type of spell damage armor that works like armored, stoneskin.

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