This thread is kinda old but this is the best place to put this note.
The main issue with the Scorpius team is that it is incredibly fast, except for when it faces Poison immunity. Since I’m working on getting a stockpile of Traitstones from a variety of kingdoms, I’m looking to finish battles quickly in a variety of kingdoms.
The solution I’ve settled on is to simply check if the battle has Poison in it before you enter. The speed loss of doing this is minimal (especially if you have auto scouting) but the benefit is massive. You get the speed of Scorpius with the 20% extra Mythstones (to reduce the number of runs that don’t end in a tokens).
This strategy is not viable for certain kingdoms with a high density of Poison-immune troops (don’t even look at Mist of Scales or Ghulvania) but certain kingdoms are great for this strategy. If there is a Poison-immune troop in the enemy team, you can just switch to Irongut or Zuul’Goth or whatever alternative Explore 12 team you like.
I’ve compiled the following table, listing those Kingdoms which contain only one immune troop. The ones where only the Doom is immune are particularly easy to spot. Plus if you mess up and enter battle with an immune troop, the only consequence to retreating is an infantilizing dialog box.
I made a spreadsheet for both Devour Immune kingdome troops, and Poison Immune kingdom troops, drawing off some of the other posts (thanks guys!) I decided to post them in case they help anyone else out. I went all the way up to kingdoms with 5 immune troops as some of the ones with higher number immunes have legendary and mythic troops which only will show up in the mini boss or boss battles. I will put the images of the spreadsheets as well as a link to the spreadsheet as the numbers will change as troops are added to the game.
This team has worked well for me in battles against poison-immune troops. I use Plaguelord instead of Titan as I have that and Sentinel at level 100 and that works as a (slightly slower) alternative. However I may try leveling another 50% mana start class since you’ll probably get enough barriers with the Shield.
My current team for Explore difficulty 12 is [6565,1257,6638,6529,3016,2,1,2,3,2,0,0,14014]
Glaycion turns Red to Doomskulls and yellow to blue. Blue goes to Zuul’Goth. Zuul’goth instant kills and creates skulls, which Glaycion attacks with. If he doesn’t match skulls, at least he has 65% skull damage reduction. Leprechaun opens by exploding all green gems and making sure I get 100 gold in battle. That’s important, because the difference between 25 gold in battle and 100 gold in battle is $1396 per fight (using 730% from difficulty, 50% VIP, 100% Armor, and 5% Pet). That’s 6960 for a full kingdom clear!
Doomed Axe creates a Lightstorm which can help refill itself. You remove a lot of the red and yellow gems after you cast Glaycion, so you’re left with a good amount of purple and skulls for Doomed Axe. Every troop has a unique color (Glaycion gets Black and Purple, Doomed Axe gets yellow, Leprechaun gets Green, and Zuul’Goth gets Red and Blue).
It’s a very fast, effective team, I can level up whatever class I want, and I don’t worry about pesky things like immunities
However… if you want some other fun teams that don’t use Zuul’Goth, try:
Wrath, Glaycion, Doomed Glaive, King Bloodhammer – doomskull spam, very fast
Any of the new Guardians – use 3x of them with Hope’s Cresent to one shot enemies
Obsidius, Essence of Evil, Infernus, Aquaticus – massive splash damage makes quick work of enemies
Mountain Crusher, The Deep King, The Gray King, Troglodyte – a bit faster I think then the previous splash team, but you need your hero in front line so it’s riskier.
It’s to slow down those who use Zuul’Goth on their team.
Put the time and gems in to get Zuul’Goth. Just to have the player version get one shot by a level 150 God Slayer. Since it only effects a minority of the player base. The devs know any complaints about it will fall on def ears.
But yeah Godslayers are programmed by the AI to Target Zuul’Goth… There’s nothing random about it in Explore.
I’m sure in PvP or GW it’s told to choose random targets.
The selection of troops on defense in Explore is RNG based though for the most part.
Yeah i figured as much that the devs won’t bat an eye at any complaints About it (that’s why I never started a new thread) but it’s comical when it happened so many times in a row. I haven’t seen anyone else complain about it so thought I’d throw it out there.
I thought they were my things but i see that no
when you use double Cedric they always attack the skeleton key
if you remove a Cedric the attacks are random again
another form of nerf gold?
I would say about 90% of the time they target my Zuul’goth, and the other 10% they just randomly hit whoever, could be front target, weakest target, my hero, I don’t know. When they do kill Zuul’goth, I just restart, because I almost never see boss slayers in Mini-Boss or Mythic Boss so restarting is faster.
Also I switched out Doomed Axe for Doomed Crossbow. It does color block Zuul’Goth, but Glaycion converts yellow to Blue and fills up Zuul and Doomed Crossbow turns Blue into Skulls so it’s a good synergy after Glaycion. Overall much faster team.