i think i would like it if dungeons were open for more fights
but id hate if they requred more time/fights to do daily to earn those precious crafting matherials
so if there was more daily dungeons, after the initial 3/day, they need to either give no crafting mats or give very little crafting mats (like 1jewel/fight)
the problem is with their content. programming 3 unique dungeons a day might not be too much work buit programming limitless unique dungeons per day?
somehow i think its too much dev power for too little benefit for it to happen - unless they make those dungeons totally generic, which is not what most players want?
as far as i could tell from the posts players want unique (and in many cases also more difficult) experience, not exactly an “explore II” mode…
perhaps the 3 daily dungeons should remain open after completing them?
make them give 1jewel/fight for all the additional fights for example (or even just a chance for some jewel) , and make all the units stats grow by +1 after each victory
does it sound reasonable?