Also RE: “Why not fix PvP first?”
Over the 6 months that we’ve talked about Dawnbringer in Arena, most people settled on exactly this solution as what the players wanted. It’s a teeny bit different, but has the same spirit. Further, it was very clear there would be a solution that hurt nobody. Part of why the thread stuck around was this notion of a clear, actionable, (presumably) amicable solution that would make us happy. And we got it.
Ask 10 players what’s wrong with PvP and you’ll get 12 answers. Any fix you suggest for PvP makes some group of people happy and some other group of people so mad they’ll quit. Nerf this troop and it’s someone’s favorite and they hate you forever. Add a feature like Doomskulls and people are going to be cheesed off the game changed. One of the most commonly-complained-against meta teams has involved Queen Mab for the same six months we’ve talked about Arena, and it’s contained Dawnbringer for all of 2018. You want to argue for nerfing those? Have fun, I don’t think you’re going to get player support.
We nerfed Kraken. Twice. We nerfed Trolls. We nerfed Nyx. We added more immunity to mana abilities in the form of Ancestry traits. These are all the easy solutions the playerbase clamored for. I still fight Nyxbringer 30-40% of matches and I still face situations where Queen Mab destroys my entire team over 8 free turns via Nyx/Troll and leaves me bleeding from 12 orfices in a sewer. As players, it doesn’t look like we’re very good at suggesting fixes for PvP.
Me, personally? I don’t like nerfs. I like “releasing new, powerful troops so there are more choices”. I’ve been suggesting troops that harm the opponent when extra turns are taken for a long time. I think that’s a more clever solution to Nyx than “Uh let’s cap her at 12 mana, there’s no way she’ll take 3 turns in a row, right?” I’m not even making fun of the devs there, that’s stupid player logic speaking. Here’s a Nyx fix described in a trait:
When the opponent matches more than 8 gems, deal 3 damage to all opponents, boosted by the number of gems greater than 8 matched. (2:1).
Eat that, Queen Mab teams, right? Eat that, Ishbaala spam, right? No one likes this, and that’s indicative of why we’re not fixing PvP. No one agrees on a fix.
In short: I don’t think there’s a clear, actionable solution for PvP like there was for Arena. If you think there is, you can thank the Arenacrawlers for drawing your blueprint for action. It’s really easy to get the devs to change a game mode:
- Make a thread about a clear, easy solution to the problem.
- Convince a large portion of the players to like it.
Go for it! I’ve got some popcorn and I always try to pitch my hat into a thread with what I think is a good idea.
I’ve got some other ideas for this but they make a nicer separate thread.