After giving this some more thought, the kneejerk reaction makes me think three things were not (fully) understood by the dev team:
- The patterns resulting from the ruleset they had come up with.
This also implies that little actual testing and analysis was done (by the programmers/paid testers) and that this was another ‘good enough’ implementation. It would have been trivial enough to write a minimal standalone version of the dungeon generation ruleset and come up with an automated test for it that ‘plays’ the dungeon and use the resulting data for analysis.
- The grip they have on the economy.
There is no need to economically punish someone when you can arbitrarily raise or lower wages, inflate or deflate and introduce or remove currencies. There was no need to upset people. Just come up with any arbitrary dragonite sink and everyone wins (you included). You, as developers, literally have it backward.
…unless you believe something dramatic has happened and you feel the need to act immediately. This leads me to:
- The impact the discovery of the ruleset, or part of it, would have on the dragonite economy. Not understanding the dragonite economy as a whole.
Unless there’s some kind of exploit instantly giving you thousands of dragonite, the dragons will take many months to complete - no matter what.
So what’s the point of completely removing the guts of the dungeon system on a Friday, less than a week after discovering a rule ‘saving’ you as many gems in a month as the excellent world event guides do every week…?
Even with the tool, you’d have lost 70% of the time. Even if there were more undiscovered rules, daily dragonite income can not exceed a fixed maximum.
Will I be allowed to see future events and troops 3 months from now? I mean… almost everyone with an interest in the game organises their resource expenditure and acquisition around knowing when which troops and weapons will be released or rotated in and out.
Why not randomise World Event scoring every day?
Or runestone locations?
A dungeon ‘rework’ that was meant to introduce more gameplay elements was demoted to a glorified slot machine as soon as those gameplay elements were discovered.
Another failed attempt at game design, testing, analysis, implementation, and community management.
Congratulations, I hope your financials continue their downward trend, because at this point, I can’t help but say you deserve it.