There are 64 gems on the board. On a board where the doomed weapon creates a single match 4, if the affix spawns a gem in any of your 4 matching gems it destroys the combo. So there’s a 1/64 chance for it to spawn in any one place, which when using “OR” 3 times for 4 1/64 chances means it’s a 6.25% chance to screw up your combo and hand over a board full of doomskulls to the enemy.
Edit: for me, it’s. It just about the likelihood but the impact. When it’s happened to me, I’ve usually lost at least 2 troops to the opponents next turn which is often impossible to recover from. Plus the explosions give them a bunch of mana. It really turns the tide of the game
Yup, and if you’re in a mode that punishes losing troops (like delves or guild wars) then your whole event has been screwed up. It’s not comparable to say mang spawning 1 red gem to introduce a bit of RNG to the board, it’s a totally different scenario.
By that logic, it should never give your opponents an extra turn. So the complaint is obviously for those desperate situations where you wouldn’t get an extra turn, but are hoping something good will come from the chaos from a match.
And here’s the deal, there are four possible outcomes from a create a gem (where you haven;t already earned an extra turn from a match… ps @WhiskeyJack, the gem creation comes after the spell effect, so it can’t mess up your combo): one - gem gets created somewhere uninteresting, by far the most common result; Two - the gem makes a three match (that is not a four or five match) for you and you get some free mana and perhaps luck into a four match, this is the next most common; three - the gem happens to be placed somewhere that is directly adjacent to a four match, without causing a three match, this is rare; four - the gem happens to be placed within a four match, this is also rare.
On average, the gem creation is usually useless, occasionally useful, then rarely negative and rarely positive.
Like I’ve said, it’s not great. But technically it is a statistically slightly beneficial effect. I would be happy to see anything else there, but I’m never going to lose sleep over it, because I’m not suffering from Negativity Bias.
This is probably not the first time this has ever happened on the internet. But you are, imo, suffering from negativity bias about others negativity bias.
You dismiss our claims because we don’t remember the times the upgrade has helped. But at the same time admitting that it rarely helps. Where you error is your statistics in thinking it’s beneficial at all. The possible 3 or even 4 blue gem match pails in comparison to losing an extra turn that you should of had by having red gems and skulls lined up for it.
@RiverSong my apologies. I don’t know how it lasted for 24 hours without anyone correcting me.
But in my example before I said blue gems when I really meant to say red gems.
I guess that’s what happens when you use Doomed Crossbow too much before complaining about Doomed Blade. Lol
Then you don’t seem to understand how the spell is used efficiently. The only time you really want to cast Doomed Blade is when the board is in a state guaranteed to give you an extra turn. Meaning the random gem can at best have no impact, by creating another source for the extra turn you are already guaranteed to get, at worst leave you stranded by removing the extra turn you were guaranteed to get.
It’s confirmation bias, which works both ways. It may make believe in something positive that isn’t really there.
According to the devs, there are players out there who like having their extra turns canceled (or who routinely cast such weapons at suboptimal times and could therefore have the random gem extend their turn), and those players would therefore be frustrated if Watery were removed. It beggars belief.
When i use a converter i expect to get what i see.
If i was using a random generator like Nysha’s Skull (not many weapon examples i can use) i accept any risks of backlash.
As many others have said it doesn’t happen frequently and the chances are low but when this happens the tide of the game turns.
When you cast you cast it on the first alignment of a 4 or 5 match you don’t wait until you find 2 or 3 alignments.
With the only 4 or 5 alignment getting broken, it leaves the board ripe of picking for doomskulls which results in multiple casualties at your end.
You may say big deal, it’s one loss but there are modes such as guild wars where 1 loss can really matter and no one should be punished like this due to some silly upgrade.