No, my question was about the recent increased tendency to introduce RNG driven mechanics, instead of strategy driven mechanics, like for example buffing Troll gem spawning, introducing Doomclaw (2 x 20% chance for devour), Wisps’s scramble the board, etc… Basically everything that has made RNG luck more important for winning games in recent months… I want to know if that is the gameplay design path that they are choosing going forward, or if strategical decision mechanics will get a revival. 'cause if luck (RNG) mechanics have become the standard for new releases, then I’ll know it’s time to move on. Yet if this is a temporary phase and things are already in the development pipeline to revert to a more strategy driven gameplay experience I’ll know the game will be more to my liking in the future…
Ahh, I think you should’ve made that clearer then. I see the RNG issues as directly related to troop design/balancing issues. I don’t think anything has changed with spawning/clusters so that’s struck me as a symptom of other issues.
Maybe…
I guess I should’ve just phrased it like this:
Are you currently intentionally releasing troops and mechanics focussed on luck in contrast to the previous situation where strategy was more important to gameplay? And if so, are you currently reviewing that approach and considering focussing on strategy over luck again?