Pure Faction 500 Fang Moor finished (it was my final remaining delve).
I used the same team as xolid99. Two Chief Dargon, Setauri, Horned Asp. Dragon Banner.
281 (+50%) hoard. 3 Nysha medals.
I would pump attack on the first Chief every chance I got. Almost never cast Setauri unless desperate or it seemed safe to take 1 or 2 hits on my Chief late in the fight. Horned Asp was occasionally useful in the trash rooms but was pretty important in the boss room to whittle down their Chief faster.
I actually lost my first Chief in room four but decided to go for boss anyways and did win the boss fight with only 3 troops. Really tried to keep their Chief from getting mana to make their obnoxious attack even higher.
I probably did 50 attempts in the 240-250(+50)ish hoard range over the previous weeks and then 6 attempts yesterday and today at 281 (+50). Even at 281 (+50) I had an attempt today where I didn’t make it out of the first room without losing a Chief. The stats needed for Fang Moor pure are ridiculous.
Good luck to all the delvers out there. I am so happy to not need to do these first 20 ever again!
This is a good lesson for people who quit if they’ve lost a troop in an earlier room. Why not keep going? Practice with an extremely short-handed team does wonders in future attempts!
Nice one. Yes it’s brutal. I had the same experience. Only reliably got to the boss after 260 hoard, and even then it’s a faction team that can’t beat some (‘most’ ) of the teams on the way.
Yep, true, especially with Dargon and random RNG skulls. If they don’t fall, or go your way, you can do the boss with 1. I had a very close attempt around 260 hoard, where I got to the boss with 1 Dargon and took it to the last 50 health of the last troop. It’s why 2 Dargons are essential and firing them off as many times as you can.
It however is a really bad faction team, you can go from the sublime to the ridiculous many a time. In some of the others, you feel progress, progression, with consistency, or working out a strategy. Fang Moor is just a stat based faction based almost exclusively around fortune, even with a big hoard. Like the image with 26 skulls not matching 4 ^^
They are designed to break hearts, make you try again, spend more gems, raise hoard etc…
Don’t know how much this adds to the discussion since plenty of posts above have related the ease of beating Depths of Sin, but I just completed it using:
Ironjaw
Deminaga (Gold Elite for lolz)
Tartarus
The Infernal Machine
100 Hoard. No Kingdom Bonus past Level 10. Had a Nysha Medal and 2 Medals of Orpheus (Cedric) equipped because that’s what I had set up for my Guild Wars defense (would ideally recommend 3 Yasmines, probably).
The hardest part was surviving the middle room — lost to Shadow Dragon’s true damage, the Ice Wraith room, and even the Dark Monolith room once before the successful run where the constructs fell without killing anyone on my team.
Anyway, I enjoyed this delve, and though I still think Deep Hive is easiest, this is a good one to try if you’re a mid-gamer who can’t afford to level Sin of Miraj or a faction hoard (or just don’t like my strategy for The Mirrored Halls, as that is also a cheap, if boring, faction to complete)
EDIT: No lost troops, by the way, so easy enough to get the loss-less win and the pure faction win simultaneously!
There is only one tip for delves- invest in gems - invest in gems - gems win delves - delves are won with gems - the path to victory is actually very simple if you do not count the cost.
Did Depths of Sin, on 3rd attempt. First two, Shadowblade room and all the purple, and Viper room. I only had an Ironjaw and an Deminaga left when beating Shadowblade and vs Viper both Tarts died, 1 ticked down by poison 1 turn before it could survive.
I already had a 50% bonus - so i just raised Hoard from 100-111 as it had already been done with less - grats @Magnusimus :). Had Viper again. Dropped Deminaga for a summon capability should Viper wreck again, swapped banner to Madness Banner for +2 yellow and that worked fine.
Didn’t even touch it with faction team in the event itself, as I figured it was manageable from all the excellent tips in this thread, I didnt have the time, or the willpower regardless of time!
The thing about this faction is obviously the key to winning is Tartarus. A troop that can do close to 300 damage without any uprated hoard or bonus vs a L500 opponent. So, in reality, having a summonable troop on a troop you do not use often (The Infernal Machine) works so well. You can cast if your Ironjaw dies, the summon will no doubt soak skulls, and the greatest fear of losing is if that summons is killed and skulls start hitting Tartarus. In the final battle, I think I cast once with the IM, AI Ironjaw had 2k combined health, but it’s no threat without their IM and Tartarus. Kill that first, then Infernal Machine.
Team
Ironjaw
Tart
Tart
Infernal Machine
Banner of Madness
1 x Nysha, 1 Medal of Seasons and an Anu.
So back to 5 left without potions and Sunken Fleet I figure next
Medals were Anu/Seasons/Nysha (because I’m too lazy to switch. If to think it through properly - 3x Seasons should be the best setup or maybe 2x Seasons/Nysha. You don’t need Anu as Sailor is empowered and Maraji Queen/Water Elemental get half mana start from trait. As for using Nysha - do you want your Water Elemental do 4 damage more or all your troops have +4 attack/life/armor?)
The issue is excess red flowing into Viper. Normally it’s a none issue, and Ironjaw uses red, but the key to winning vs that is killing it asap. It’s going to cast, it’s going to do 90+ damage to two troops plus the spell which does over 100 I think.
When I faced it, I considered moving 1 Tartarus to slot 4, to try and avoid both getting struck, but that slows down mana unless you don’t use The Infernal Machine and replace it with Deminaga.
It’s a race I suppose, and of course Naga Queen makes red, and heals, so I don’t think you are going to beat it by denying. 2nd time, I just sat Ironjaw and Infernal Machine, and just tried to fill both Tart’s by taking purple and yellow as often as I could. I think I lost 1 Ironjaw, so just cast Infernal Machine to replace, but by that time I’d killed Viper and Venoxia is perfect for this faction team when it raises it’s attack. Your damage scales, because it raises it’s attack. It’s harmless at the back, so you can rebuild Ironjaw so it can’t die, leave Naga Queen, leave it alive and kill Venoxia before it gets to do 900 skull damage etc.
So tbh, there are worse rooms - like Shadowblade. Tough.
Funnily enough, I’d fancy beating Dwarven Gate with this team, Tart on Lady I before she casts should setup and only Ironjaw in that team I used will be using red, and you can resummon it. Maybe even Lamia room is possible, although it they get a heal, your done.
Quite a few have done Deep Hive with 100 Hoard, 125 True ; but I believe @Shimrra has done it without any bonus at all 100 True. He’s just not posted it… I think anyway …
I remember when I breezed through it on the first time thinking to myself, “Damn, I should have saved my treasures — I didn’t need a hoard above 100 for this one ”
Fang Moor I hate you.
I’ve got my hoard up to 276.
This is the type of luck I get, If skulls don’t just fall everywhere for the enemy.
2nd room, starts off by getting my lead Dargon into a Frog
Surprisingly, I managed to make it to the final battle this round. Then the enemy Setauri filled and tried waiting out it’s cast, only to watch it hold, hold, & hold. Then I just got smoked. Finished with, (the closest I’ve come yet).
I’ll just continue to bash my head against the wall trying to tackle this, in hopes that I complete it before the Tuesday Faction event rolls around in a few weeks.