Beat Werewoods Pure Faction 500 with Hoard 199, Faction 50%, 5 Tier 7 (the minimum I needed to reach 500 on Friday), Max Snowball, Max Owlbunny, Legendary Sir Teddy on my first try
3rd room was Wraith, Dark Troll, Spectral Knight. The other route was Skeleton, Grave Seer, Spectral Knight, Xathenos lol. Death Mark during a faction run always makes me nervous. No problem this time.
Not much happened in the first 4 rooms; I ended up transforming my Torbern into a 2nd Bird (in the 3rd slot) and couldn’t get rid of it for a long time.
Entered the boss room with: Werebird, Werebear, Werebird, Werecat
At the boss room, I poked their bird with my second bird and my bird finally transformed back into Torbern. Their bird casted and transformed as well. Their bear got to cast before I could finish it (hard to without a Torbern from the get go) and transformed. I had to deal with 3 Torbern in total lol.
At one point, my 1st slot Bird was Hunter Marked and got stuck in a skull trade, so it died. Between my 2nd slot bear and frequent casting of Torberns, I got a good amount of skull hits while their troops had Hunter Marks on them, limiiting the loss of my Werebird.
Ended the battle with Torbern, Werecat, Werecat.
I thought 500 with potions was slightly easier than the 300 with no potions. Something about doing 150ish attack before the Hunter’s Mark makes it go rather fast.
Still used this team:
Werebird
Werebear
Beastmaster Torbern
Werecat
Meteor Banner
Werecat didn’t get a chance to do magic, just one cast with an extra turn but no loop. Oh well. (I think the team was Torbern, Torbern, Werecat at that point).
Intermediate tip: Just like Xerodar, look carefully on the board for decent Torbern casts. It doesn’t need to be an extra turn as long as it doesnt leave skulls available for the AI to take (think multiple 3 matches of skulls). I wouldn’t cast Torbern without an extra turn for only red mana and no skull hits though.
Edit: I never did explain why I have the team this way…
Werebird: Hunter’s Mark gets applied before the skull hit, meaning its always doing double skull damage unless the enemy has Impervious which is rather rare in the routes you’d normally take.
Werebear: Reset bad boards, no color conflict with Torbern or Werebird
Beastmaster Torbern: Skull spam enabler, placed in the first possible spot without color conflict that isn’t front line so its available to cast as soon as possible. You never know when a good cast shows up.
Werecast: Even though its colorblocked, it’ll fill from enchant or overspill from Torbern conversions. It doesn’t cast very often, but its good to have one so you’ll have it ready if the stars ever align.
Meteor Banner: +2 Red because it matters, +1 Brown because in theory you fill Torbern the most on the team.