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Delves: Strategies, tactics and tips

Lol? :stuck_out_tongue_closed_eyes:

Grats, anyway! Sounded like a bit of an adventure… :stuck_out_tongue_winking_eye:.

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LOL. Oh dang it. Typos + lack of sleep. Nice catch

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Wasn’t too hard. Just very time consuming. About half an hour for the boss room…
Kingdom power level 14, 7 x tier 7 potions.

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I think i just got luck. But, thats it. 375 true hoard =)

And, for the ones that are waiting for some info about Tinker Town potionless.


163 hoard - kingdom lvl 14 - 3x nysha
His run beggins after 1h of video. Gl guys
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Great effort. But it would be worthwhile including horde level in these non potion, outside of event triumphs.

@Texugo-928 has a great compilation of True Faction Runs, with the Horde, er, Hoard levels listed. Delves: Strategies, tactics and tips

I’m updating an old thread as well, with some of @xolid99 and @TheIdleOne runs. Delve Faction Team Strategies

I’m still tracking down some of the more recent runs, Depths of Sin, Fell Roost, and Illitia. Some of those were kind of a community effort, where multiple people had variants that all worked. Provided of course that players such as I had proper medals equipped, and not useless Event medals. cough cough

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As @ChunkyMono says most are in that link, the better ones mostly and throughout this thread I’ve posted my hoard levels when completing for most of my efforts.

@TimeKnight has produced a chart which is an excellent source and on point with where I think the factions rate without potions. It is also great for anyone trying faction delves. There really isn’t a barometer for with potions for some I suppose. It’s a different game.

I’ve saved myself hundreds of hours I didn’t have and thousands of gems I don’t want to give away :grinning:

Thanks to a lot of posters in this thread such as @TheIdleOne and @Dust_Angel and others, the community really benefits. I’ll add myself as a volunteer to help others too. :grinning:

FWIW

Hoard bonus has either been 0, 25% or 50%.

Illithia
Deep Hive
Fell Roost

@100 hoard

Depths of Sin

111

Amanithrax
Silver Necropolis
Crypt Keepers
Mirrored Halls
133 hoard

Wild Court 144

It is possible to do all those above at 100 hoard 50% bonus or less bonus. I know some have.

Dark Pits 160

City of Thieves 166

Stonesong Eyrie
All Seeing Eye

177

FWIW @Shimrra I think just did ASE at100.

Primal Rift 185 (is doable at 100, I just had terrible luck with Treants)

Hall of Guardians shows 193 but rofl I updated the wrong hoard once, think it was done at 177 or 189 and without a bonus. It was my first one way back. Been done @100 recently by @Magnusimus I think.

Sea of Sorrows 210

Sunken Fleet 211

Werewoods 220

Warrens 223

Frostfire Keep 240

Lryasza’s Lair 270

Putrid Moor 292

Av Hoard 172 I think.

I don’t know how much it has cost me to raise those hoards. Some needed raising with just or mostly priest chalices after 200 or so.

Only really Fang Moor and Lyrasza’s were overly costly in terms of hoard.

I think I’ve done okay, hold a few of the posted records on some or second best efforts.

Once I set on the path to do without events, hoard level or records became irrelevant - shards and treasures, and fighting against new faction releases, dictate to you what you can do. If you have limited gold too but I’ve enough gold to raise all hoards to probably 400 if I want.

Time becomes a real factor too, you need to be ahead of the events to have treasures to raise hoards and you don’t farm treasure because you need to complete delves - and fail a lot.

If/when I complete Tinkertown without potions, if I can do it within say 2 weeks of the faction event, I will be able to replenish shards to raise the next batch of troops in the next faction.

I’m also going to be saving more gems and time now, not needing to do some of a Tuesday event to get shards. I also can save gold long term, because the hard yards and expenditure has already occurred. :grimacing::grinning:

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I’ve done the following at hoard lvl100 and I’ve never touched tier 7 potions in my life. Mostly with 50% bonus, except where noted by *.

All-Seeing Eye
Amanithrax *
Crypt Keepers *
Depths of Sin
Fell Roost
Illithia
Primal Rift **
Silver Necropolis
The Deep Hive *
Tinker Town *
Wild Court

Primal Rift I’m pretty sure I did very early, pre-dating the 50% bonus in question and also when it didn’t have a tier 5 room in the path.

I rather expect Tinker Town to be next. In one try.

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I’ve done all but one of those at hoard level 100 as well. The exception being Silver Necropolis. What strategy and team did you use for the pure faction run at level 500?

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:thinking:

… I want to say “luck” …

Well. I think essentially spamming Vanya to wear them down and replace anything that gets killed off by skulls is the correct way. As appealing as a massive Bone Golem is … we really need to deny the enemy Vanya as much as possible since she tends to do irreparable harm, and as long as we’re taking those colors we may as well use them.

Keeping something blessed and full mana (ideally in the second slot) will usually lead the AI to waste their time trying to drain it with Draugr.

First room is usually easy enough. Middle room is a pain but you can usually get quick kills with deathmarks via Bone Golem.

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Started with Smashobot/Destructobot/2x Steamwhiste
Anu/2x Nysha; hoard 111 with 50 % bonus. (No potions)
Entered boss with 2x Smashobot/2x Steamwhistle. In between were Mushroom Grove (Forest Troll/Fungomancer/Exploadstool/Swamplash) and Golem Laboratory (Obsidian Golem/Lava Elemental/Coral Golem/Ancient Golem).

Why double Steamwhistle? Prior I got to boss room with a single Steamwhistle team, but my stats are not large enough for him to survive triple damage Destructobot cast (and it happened to be - first cast immediately with 3x on my dwarf guy), so a backup is needed.

Anyway, about 20 minutes in:


just couldn’t seem to get a break with Destructobots on my side - either expired after a single cast or that huge Smashobot (which took what seemed like forever to suicide itself) came into play.
But, as I had spent 2 hours in boss fight earlier this week, it was not time yet to give up.
Another half an hour and several triple damage Destructobot casts (mine was at 65 normal damage) later:

it somehow began to look promising.
Not to jinx it, another ten minutes passed:

It’s in the bag now. My 30hp Destructobot chanced 3x damage on their ready-to-cast 100hp Steamwhistle.

Frankly, got quite lucky when original boss troops self-destructed reasonably soon and enemy Destructobot didn’t land 3x damage prior to that.

Well, this feels like crossover of Stonesong Eyrie and Lyrasza’s Lair to me. Good candidate for Canadian challenge, that is, be polite to the game, mate. One to sweep under the rug and forget all about it.

EDIT:
Also attaching self-destruct count (as I’m never touching this faction ever again).
1

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150 true hoard :call_me_hand:
Giant Toad Strat

Normal Strat

+++In all battles before Boss Room:

×As soon as you mamage to eliminate 3 of the 4 enemy troops, stop casting spell and eliminate the last enemy troop with Skull Damage (The battle will take a little longer to finish, i know. However, this strategy will help you a lot at the beginning of the next battle). The objective is to mantain a good team composition (try to start the next battle always with a Smash-o-bot in the 1st position, as it is easy to fill the mana and its explosion is a very powerful weapon at the beginning of the battle – fills the mana of many troops in a few turns).

× In the penultimate battle, follow the strategy described above. However, in addition to having a Smash-o-bot in the 1st position, you must complete this battle with a Destruct-o-bot in the 2nd position. This way you will have a troop that helps in the matter of filling up mana as quickly as possible; and you will have another troop whose main function is to eliminate the enemy Tink Steamwhistle.

+++ In Boss Room:
×Take every brown matches you can to prevent the enemy’s Tink Steamwhistle fills its mana. Let the enemy deal Skull Damage at you if it is necessary.

×When you kill the enemy’s Smash-o-bot and/or Detect-o-bot. Help the enemy’s Tink Steamwhistlle fill its mana so that it summons a baby version of Destruct-o-bot that completely blocks the original Destruct-o-bot’s mana and partially blocks Tink Steamwhistle mana. If Tink Steamwhistle summons a baby version of Destruct-o-bot, keep it alive at all cost.

To be continue…

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Finally did it! I managed to spend all the time and Gems needed to progress all the way to Level 500 today.

Here’s the team I climbed with. With potions, I was quickly able to get three casts off within the first couple turns, and with one Shield cast that almost always meant a win right there. I did every room of every battle to maximize Val’ravens and maximize Chaos Shard output and minimize Gem cost. Mechanist hero class was chosen since it was the only one I had Banishment unlocked on and Submerge was my main obstacle.

[1221,6320,6320,6320,3069,3,1,1,1,1,1,0,14007]

As for the Pure Faction run itself, I used this team. These troops died pretty quickly so I ended up with a completely different team in the final battle.

[6927,6927,6927,6930,3045,1,1,2,0,0,0,0,14027]

Here’s the footage I recorded of the final battle. As long as you prioritize buffing Tink to an absurd level, then killing the enemy Tink, then clearing out the rest of the enemies (in that order), you shouldn’t have too much trouble.

The biggest thing I want to emphasize: this was REALLY fun! This was one of the most engaging and interesting battles I’ve played in this game in quite a while. This is an awesome faction to play, and maybe one day I’ll attempt to clear it again without potions.

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Fang Moor Pure Faction Attempt @ Level 500 with Hoard Level 320. Room before boss. How everything can go wrong…

Next attempt was it! Second to last room and final boss. Now I only have Mirrored Halls left!

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I’ve done the Tinker Town with potions (+42 to all stats), but few notes about the run, which might be usefull for doing potionless run.

  1. team used:
    Destruct-o-bot
    Smash-o-bot
    Tink Steamwhistle
    Tink Steamwhistle
    banner: +2 yellow +1 red -1 green (Lantern?)
  2. General tactic:
    Avaid casting bots unless at least 1 of tinks is fully charged and ready do replace troops. Replace your fallen/destroyed bot-o-shields with new ones. Use destruct-o-bots to kill dangerous enemies in the back, use smash-o-bots to quickly refill troops and deal damage to enemy front troop. Your Tinks should be safe, as they have Fortitude so no nasty Deathmark will take them down.
  3. Boss battle:
    BEFORE entering the battle, make sure you end up your previous battle with 2 bots, and none of them being detect-o-bot. Your main goal is to kill enemy Tink, and than do the clearup. You can aim for that in at least 2 ways:
    Try to snipe him with 3x damage from destruct-o-bots (might not be viable as much without potions - guy can probably heal himself faster)
    Buff your Smash-o-bot armor to 1000 with your tinks, and spam enemies with smash-o-bot. You can try to wait for clear oportunities -> sooner or later enemy tink will end up with 3 detect-o-bot who will loop themselves into death leaving enemy tink, unguarded, that’s your oportunity to finish him off with 2-3 casts of yout smash-o-bot.
    Be aware that, enemy smash-o-bots on 3rd spot might grown quite big in armor, and be able to 1shot your frontliner before they eventualy explode.

Hope these few tips might be usefull for potionless 500 runs.

Edit: Additional note:
Even with those +42 stats from potions (6xT7) it took me more than 18 minutes to kill enemy Tink. I got him down to less than 100 hp more than once, and than my offensive bots self destructed and enemy Tink regained his stats… so this boss battle without potions might be a long one…

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Ain’t nobody got time for that. Digging thru olde posts to find out if anybody knew a troop would be broken…during GW week…with campaigns, world events, and a weekend delve event.

Even now I woulddn’t waste time doing it. Because who knew, way back when, that ai Forest Trolls would take a board with 4 green mana on opposite corners of the map, double them, and add 4 in just the right place to make an extra turn for Mr. Truffles to loop your GW team to death?

But people did complain after. And the dev response was to create Queen Bee, who requires 1 less mana, has the ability to cleanse all with 3rd trait, and do true dmg instead, and thanks to streaky rng, get those ai loops done 40% faster. There is no Gobchomper equivalent for Wildfolk.

I ain’t mad tho. I use both of them too. What do I care if the devs nerf, or don’t nerf, a troop or weapon. Plenty of other troops to use. I’ll just wait to learn which ones to use best from our great GoW community.

Prior to release, Truffle seemed perfectly reasonable. What came to the live server was quite a bit different. I thought it’d be nerfed immediately. It was, and is, OP.

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Tinkertown complete

100 hoard, 25% bonus 2 Nysha/Anu - Tinker banner. No medals.

Started with Smash/Destruct 2 x Tink.

After the weekend, I got to 420 in the faction and 350 without potions with a daily delve for the faction. That took 22 minutes so was encouraged!

Did the daily delves, so my final delve today. It was my first attempt at 500 with my last sigil today.

I still have to do a perfect clear with normal 500 as my Finesse died at boss room at normal 500, so will do that tomorrow with a diff team.

I’m not going to post many images of the battle. It lasted 2 hours 19 minutes and 32 seconds…

Anything I say right now will be full of curses at the surgeon that devised this delve…

One thing too say, the AI got freeze on skull hits from beating Wraith, unavoidable room in the path. That was a complete nightmare as Tink summons red troops only, and therefore anything red was frozen. As a result I could not cast Detect o Bots almost the entire battle because I just fed the AI.

Here’s the start

Here is 1 hour 32 minutes

Now 1 hour 58 minutes

Video auto shut off at 2 hours.

Here is an example even right at the end of the freeze problem.

He self destructed here. 2:19

image

image

Will rectify the normal as stated. :slight_smile:

I suppose in the grand scheme of things, 1 delve attempt at 100 hoard is better than 90 attempts at over 200… :rofl:

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If only Tink would self-destruct as well…

I wonder how many times my Tink would suicide in 2 hours, 19 min and 32 seconds. Probably every cast. Forget I mentioned it.

Congrats to you. Thanks for the video. :slight_smile:

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Thank you for posting that, it makes me even less inclined to bother with Delves :+1:

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