Delves: Strategies, tactics and tips


it’s perfectly fine, i got to boss room few times with my my full team, but guess that missing that 25% on hoard (only lvl 13 in whitlehelm atm) from whitehelm is what’s stopping me from beating it (at most i was able to kill off silent guardian and gargoyle, but my gargoyle wasn’t able to push trough the last 2 guys…)

Werewoods down, potionless.

Very nearly did it yesterday as shown, will delete that now.

I had been using Werebird, Werebear, Tobern, Werecat and the Meteor banner for most of my efforts. Very handy for Tobern’s.

Drawback was the weakness of the bird to skulls at faction 500 and agile on opponents. The advantage was obviously Hunter’s Marks. However with Tobern able to hunter’s mark the first two on cast, and sometimes having 3 or even 4 Toberns, I figured the Bear, would work better with guaranteed hit with first enrage if you explode him. He also has a measly 20% skull protection, which is better than 0.

Also, get something in the banner to help fill it. The standard Werewoods banner

So went with;

Werewoods Banner, 2 red, 1 green, -1 blue


A lot of stats from 4 troops and max pet, 50% bonus. Hoard 220. I figure it is doable sub 200, but for me it was irrelevant if I want to do all without ever beating them with potions. Time/speed of winning with daily delves is better for this method.
2 MoS, 1 Anu

Gold Werebird/Werebear - didn’t bother with Cat or Toby.

Shard situation, spent 11k shards to raise the hoard.

Out of first room, with no changes to the team. In here, the strategy is not to allow their Bear to hit you while it’s enraged. So, take him out without using explode on your bear if you can, then explode once you have hunter’s on the Werebird.

Don’t think anything transformed.

Second room - Faery Ring

Main issue - Glitterclaw at the back and Toadstool transforming.

Went through fairly easy, crashed Tobern to stop Glitterclaw, making sure no skulls align, so no blue for it to convert. Once you kill Fey Cap, only enchant on red for them, so you can force fire Tobern’s to try and get any changed troops back, with full health. A few changes, had 2 bears and no Tobern at all at the end.

Third room - Viper’s Nest - possibly easier than some of T4 rooms, pretty convincing beat down of that, but order ruined. 2 Tobern’s, 2 Bird’s. I hit Venoxia for 800 skull damage though with a large swathe of brown to skulls.

Next room 4, Witches Coven T3

Aanother transform, and after a cast of Bear, it changed to Tobern. There followed at least 10 agiles from Sylvasi, even aligning 16 skulls on brown, it agiled 3 of the 4 matching 4 matches of skulls. In the end, I nearly killed Hag before it with chip damage from bird and cat.

Boss room

First Tobern changed to a cat early on, not much use I thought… stats down a little, but 2 x Tobern could raise them sharp.

but he does triple damage with 13 red… so fired on their Cat, ignored that 6 damage Bear so as not to waste a full load of Tobern on 6 health.

It worked out, did that twice to within 2 lots of skull matches to kill it. My Cat did turn into a
Tobern on 2nd cast, but board very heavy for Tobern. Then started casting 2nd Tobern with first full, to try and keep at least 1 Tobern.

AI Tobern didn’t cast once.

3 left now, not quite sure where to go Lair, Warrens or SoS. Hoards are all 100, so need some investment! :slight_smile:


Warrens or SoS - I did Warrens with hoard 200. Regret spending gems/potions on SoS with hoard 200.


Thanks to you (and everyone on this treat, obviously); we finished all 21 factions potionless :sunglasses: :100: :raised_hands:


I’m changing my farming delve (from WC to CoT).

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Yo my friends. here is a spreadsheet that i use (work in progress :sweat_smile:):!AhtP0QGu2LaVgQnlLGRtJXSPGhHY

It has alot of curiosity about factions in general.

With this spreadsheet you can compare things, prepare strategies, …

Its my first time using Exel, im still learning :stuck_out_tongue_closed_eyes:


Very handy to see all the records in one place, wasn’t sure about the hoard levels on some of them. Thanks!

Successfully did Warrens without potions at 202 Hoard, 2 Nysha/1 Anu, level 14 kingdom and good luck.

Used the Luna, Luna, Bunnicorn, Luna team.

Good luck to all attempting and thanks to all those who did it before to help me out!


This is my basic guide for all factions. I only finish up to half of Hard section, so I have collect some data of the rest from here, so thank everyone for sharing!


A nice list overall, but from my personal experience:

  • I would move Hall of Guardians to Medium and The Warrens to Extreme (it’s not easier than Dark Pits)
  • “Spam Charm” in The Warrens is a very bad tactic - you will quickly kill 1 or 2 troops but what’s next? Nothing. Your chance - it’s cast from Luna and luck, luck ane one more time luck for correct effects.

Hall of Guardian is on hard, because it relied too much on good board. On wrong cascade and a Gargoyle cast, and it’s over. None of the Medium Faction have that problem.

For me, Warren is only hard because of 5-room path. If it’s 3, it would be in Medium, or even easy. Charm is strong, but it’s random. In Boss room, if Luna is dead, the winning chance is quite high. If Bunnicorn is gone too soon, then there will be a problem.

Good Charm targetting will result in all troop having only 100-200 lifes in just a few turn, and some killed by skulls between that. Luna’s spell can only be so high, that speed won’t be on your side, unless you got Deathmark on them.

My team of Luna/Bunnicorn/Bunnicorn/Luna is able to enter Boss room a lot of times, but no luck in winning yet. Always Luna with 40-300 life for some reason. One time it’s Bunnicorn instead, skydrop skulls still kill me anyway. So I think my Hoard 199 + Kingdom 14 is more than enough, just have to try more and hope to get lucky.

That’s why it’s in hard. It got some scaling scale and protection, but no way to control it. In Extreme, you will need a lot more luck.

Disagree with Warrens. Warrens is easier than Dark Pits because you have a viable offense. :slight_smile:

I actually beat Warrens (hoard 200) using 2x bunny and totally relying on him for offense. If he kills the middle troops, that’s a problem, naturally …

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I like this, and I generally agree with it …

I’d move Stonesong to hard, though - simply cuz the RNG is insane. HoG is easier than Stonesong - assuming 3 non-crap starting boards.

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So…can the opposing Illithian Colossus actually shift all the magic out of the battle if you don’t kill him quickly enough? Or will their Servitor kill you so quickly it doesn’t even enter as a concern?

I’ve only dipped my toe in and played the Pure Faction at level 100, but it definitely seems a little sketchy as far as I can tell.

Maybe if I steal enough magic fast enough it won’t matter? Guess we’ll see :man_shrugging::joy:

I tried it at 150, no problems clearing the whole floor except Cedric messed my order up. Went Colossus, Servitor, 2x HiveMind.

Right, I won easily as well. But it’s at the point where the stats are similar.

What happens when the opponent has a lot more than you do? :flushed:

Having done level 300 with no issues, I made sure that my Hive Minds sucked all magic out of the opposing troops. Except for the Colossus, who I targeted with my own Colossus to make for extra skulldrop survivability. Spent the entire mythic battle battle letting the AI AoE me for 1 damage each, then stealing that magic right back afterward.

Edit: I targeted the Servitor first because that AoE terrifies me. Then the enemy Hive Mind.


Thanks for that @Grundulum.

I got through 200 potionless with no issue, so I’m much less concerned with the leaky system now, even though I realized Hive Mind also takes magic out of the battle more often than not.

It’s a strange fight pattern, but I’m appreciative of the change of pace. Interesting to win, not by focusing as much on damage-dealt, but rather on neutralizing opponents’ spells.

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I’ve beat 200 and 300 potion-less and there’s really not much to say about the delve battle. Its pretty Mindless…

(at this point, I’m just waiting till 500 to write any sort of strategy down … if any exists… since the battles seem very simple?)


In Delves, the computer has a pile of stats and that’s about it. The player can choose a banner, get mana surges, set his troop order and (hopefully) has a plan. They hit harder but you hit faster and smarter. Drain their magic before they drain your magic and you should win.

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