Since Delves came out. I (and many others) assumed that the multipliers for treasure are dictated by room Rarity. They aren’t… Like at all. Even the same exact rarity for a room on the same delve will have different treasure multipliers.
Even worse is the fact that a higher rarity room (higher difficulty) can have a lesser treasure quality than a lower rarity.
So to understand Delves completely.
- Rooms are RNG based
- Treasure Upgrades are RNG based
- Rewards are RNG based
- Chaos Portals are RNG based
- (Crypt Keepers has floors that are RNG based)
I get that RNG is a big factor in GoW. But in my opinion, the Delves are RNG over kill.
At the very least. Make the treasure multipliers consistently better depending on difficulty (rarity) of the room.