Yes, people have already answered.
Basically, you’ll Devour less on offense, probably when you need it the most, so it becomes a less reliable troop.
Meanwhile, you’ll get devoured 2-3 times in a row and it will be even more « statistically frustrating ».
The problem with Kraken is the trait. That’s why he’s there multiple times in teams.
I am happy he is being rebalanced, but personally I still consider that the main 2 « cancers » spreading in this game, and breaking it’s gameplay, are (1) % happening of big effect (devour, destroy, rebirth) and (2) Offensive/Controling effects on gem-match.
But judging from the troops that are released, the devs are of a very different opinion.
Good point. A team that can be played by a computer opponent which is about as smart as my cat Ollie and consistently win. smh do the math here We have GW which is oriented as a skill-based game mode, and then a series of wackily imbalanced troops which reduce the game to a slot machine. I applaud raising the minimum required player skill.
As if not major waves of complaints have already been hitting these boards yet, it would surely have been like a tsunami of complaints if that trait went through.