Am I alone in believing that death Mark is under performing? I’ve seen a lot of troops marked, but to date I haven’t ever seen a troop die from it, troops always seem to recover even after being afflicted for 6 whole turns.
I mostly attribute this to the first 2 turns where it cannot die, this seems a little out of balance as a troop can recover from the debuff during those turns. I was thinking that a buff to the debuff is in order and I was wondering what other people thought about it.
I have 2 ideas of my own that seem useable and would like some feedback as well.
1st: having the debuff healing chance not start until the after 2 turns, that way the troop can’t die the turn after being afflicted but also can’t heal before the debuff has a chance to trigger. There is a cumulative 10% chance to recover after the 2nd turn but only a flat chance to trigger after the 2nd turn.
2nd: have the deathmark have a chance to trigger starting on the very 1st turn it affects a troop, but at a smaller rate (I’m thinking a cumulative 5% chance that checks after the heal checks, this way there is always half the chance of it healing for the debuff to trigger)
This is what I think, how do you feel?