It is my professional recommendation to avoid or delay linking the console versions with the PC.
Let’s take a look at the problems on many PC games.
- Video game botting
- Network Replay Attacks
- Game Memory Editing
- Man-In-The-Middle (potentially editing your in-transit JS postbacks)
Currently the console is not as susceptible to these problems as most of the game code is running within a closed platform. Essentially a fair and pristine environment where you can trust the numbers.
Some random final thoughts from someone from the game industry:
I actually recommend reversing your initial-release platform from PC/iOS/Andriod to console-driven. Your game economy and other statistics will be more reliable on console. A quick search on the internet reveals players are editing treasure hunting turns and various other data on PC. How can you balance a game when the numbers used are artificially inflated?
Someone with access to an ‘overhead view’ such as Windows 10 telemetry might potentially be able to reveal that your botting numbers are as high as 9.4% on same operating system.
It is very costly (time and money) to battle and prevent cheating on PC… you would essentially need to move much of your local processing to the sever side. This might work for a small game population but could potentially double your maintenance cost and server/service allocation.
It’s been a wonderful few weeks playing your game. Thanks!