At risk of this getting buried, I have a proposed solution for changing tasks that I think both the community and devs could get on board with.
The main complaints with tasks currently are that you’re limited to 4, the rewards are bad, and several of them aren’t fun (for instance, playing 15 matches with 3 construct troops).
The main concerns the devs had with the old system was that a minority of top players were doing “hundreds” of tasks per day and that the rewards were originally geared for new players so an experienced player taking advantage of that would be getting disproportionate rewards compared to what they should be.
My solution is:
Have 5 task slots. The last one is a weekly task that only resets after the PVP reset, so you have a whole week to work on it. This would be a long term task with a significantly better reward.
The other 4 task slots would have tasks that follow the old system of tasks where, once you complete them, instead of saying “completed” and waiting until the next day, it will immediately refresh to a new task. The catch here is that you can only complete up to 10 tasks per day. So, once you complete your 7th task, it will start to show “completed” like it currently does for that task slot, and will do so for the remaining 3 tasks until you complete them all. This is a middle ground between the dev’s position that people are abusing the system by doing hundreds of tasks per day and the current position where we can only do 4.
I would also allow you to pay gold to “refresh” a task slot. For instance, if you get a task you don’t like, you could pay 1000 gold to refresh the task to something different. If the devs want to prevent people from just doing all the easy tasks they could limit the number of refreshes to 5 or something, or just increase the amount of gold it costs to refresh tasks for each refresh to discourage doing that.
As for the tasks themselves, the rewards and requirements need to be revisited. This needs to be addressed on a case by case basis, but there are clearly tasks that are far, far better/worse than others. Perhaps the devs can take data from which tasks are regularly refreshed, and change the rewards/requirements for those ones to make them more viable. Bottom line, I had a task for 8 matches with Khetar troops for 2000 gold. This is an example of a laughable reward. Using 3 constructs in 15 different matches is not worth 10 gems, IMO. What’s “worth” it or not is of course going to be variable depending on the person, which is why I recommend the devs take data regarding who refreshes what task the most in order to make changes, if they allow for task refreshing.
These changes address many of the concerns that players have with the new task system changes while still addressing all of the concerns the devs have about people abusing the system.